Difference between revisions of "Thieves Guild of Calpe"
From Record Of Fantasy Adventure Venture
Litknitkait (Talk | contribs) |
Litknitkait (Talk | contribs) |
||
Line 1: | Line 1: | ||
− | The following recon on the [[:Category:Thieves Guild of Calpe|Thieves Guild of Calpe]] has been pieced together by [[:Category:The Danger Gang]]. | + | The following recon on the [[:Category:Thieves Guild of Calpe|Thieves Guild of Calpe]] has been pieced together by [[:Category:The Danger Gang|The Danger Gang]]. |
*The total membership includes about 17 thieves, 4 clerks, and 12 guards. | *The total membership includes about 17 thieves, 4 clerks, and 12 guards. |
Revision as of 06:02, 11 June 2013
The following recon on the Thieves Guild of Calpe has been pieced together by The Danger Gang.
- The total membership includes about 17 thieves, 4 clerks, and 12 guards.
- Norwit is the leader.
- Within the ranks there are five or six foreigners including four Germans (one of which is Margareta) and Mario the Italian. There are at least eight wererats; including The Three Mira Sisters, Palonius, Palibius, Protextus, Norwit, and Narcis. There's three Gnomes; Theophilactus, Llyuannis, and one other. There's at least one Dwarf; Artaky.
- Known members and their reported ranks are as follows:
- Norwit; The leader
- Narcis; second in command, acting chief in Norwit's absence
- Margareta; Norwit's girlfriend
- Big Johanes; the legit face of the guild
- Klaus
- Ramuhn
- Meinhart
- Patricius; spiritual adviser to The Three Mira Sisters
- Llyuanis; deceased; former gnome illusionist
- Artaky; disbarred; currently has a fatwa declared against him
- Mario the Italian; ambassador from Rome
- Troylus
- Protextus
- Esador; stable boy
- The Three Mira Sisters; Arabia, Macedonia, and Paletina
- Theophilactus; Gnomish doorman
- Simakus; gnome
- Palonius; a wererat
- Palibius; a wererat
- Members can be identified by the a rat bite mark on their forearm. This bite turns them into Wererats, if they were bitten by Norwit. New members are only bit by Narcis, which does not carry the curse. Doing business without the mark in Calpe can get you in trouble.
- The guild receives protection money from the nearby town of Diaspolas.
- Have many of the guards around Calpe in their pocket, as it were.