Difference between revisions of "Mage spells, first level--components"
From Record Of Fantasy Adventure Venture
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* Comprehend languages (Q): soot & salt | * Comprehend languages (Q): soot & salt | ||
* Detect undead (Q): earth from a grave | * Detect undead (Q): earth from a grave | ||
− | * Find familiar (E): lots of herbs, etc. | + | * Find [[:Category:Familiar|familiar]] (E): lots of herbs, etc. |
* Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp | * Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp | ||
* Mending (C or Q): burrs are Q, magnets are C (1 gp) | * Mending (C or Q): burrs are Q, magnets are C (1 gp) |
Latest revision as of 08:13, 21 June 2013
- Armor (E): blessed leather
- Comprehend languages (Q): soot & salt
- Detect undead (Q): earth from a grave
- Find familiar (E): lots of herbs, etc.
- Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp
- Mending (C or Q): burrs are Q, magnets are C (1 gp)
- Mount (Q): Q only for the horses, not for the exotic animals, which are E
- Read magic (E): prism (not expended when spell is cast)
- Sleep (Q): sand, rose petals, or live cricket
- Spider (C): bitumen and live spiders are free, but keep track of how many spiders you have
- Unseen servant (Q): string & wood
- Wall of fog (Q): peas