Difference between revisions of "Hovering at Death's Door"

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** Bandage yourself or others.
 
** Bandage yourself or others.
 
** Use a magic item other than a scroll.
 
** Use a magic item other than a scroll.
 +
** Hide in Shadows
 +
** And so on.
 
* If you are concious, you may attempt more strenuous action. However, there is a risk. If you preform any of the actions below, you must make another Con check modified by your current hp. If you fail this check, you take damage equal to one die lower than your class hp die. For example, a fighter takes d8, a thief d4, and a mage d3. If you live, this damage forces a new conciousness check with the new damage included in the modifier.  
 
* If you are concious, you may attempt more strenuous action. However, there is a risk. If you preform any of the actions below, you must make another Con check modified by your current hp. If you fail this check, you take damage equal to one die lower than your class hp die. For example, a fighter takes d8, a thief d4, and a mage d3. If you live, this damage forces a new conciousness check with the new damage included in the modifier.  
 
* Strenuous actions:
 
* Strenuous actions:

Revision as of 11:46, 12 December 2005

Damage that reduces you to 0 or below:

Characters do not die until they reach -11 hit points. Characters reduced to from 0 to -10 hit points suffer from the following restrictions:

  • Spellcasters lose all spells memorized.
  • You continue to lose 1 hp/round from blood loss until you are bandaged.
  • A check must be made to stay concious on the round when the damage was recieved. This is a Con check modified by the character's current hp.
  • If you are concious, then you may do the following at no penalty:
    • Move at movement rate 3.
    • Bandage yourself or others.
    • Use a magic item other than a scroll.
    • Hide in Shadows
    • And so on.
  • If you are concious, you may attempt more strenuous action. However, there is a risk. If you preform any of the actions below, you must make another Con check modified by your current hp. If you fail this check, you take damage equal to one die lower than your class hp die. For example, a fighter takes d8, a thief d4, and a mage d3. If you live, this damage forces a new conciousness check with the new damage included in the modifier.
  • Strenuous actions:
    • Fighting
    • Moving at normal movement rate
    • Reading a scroll


Healing up from a negative:

Magical healing used on a character at or below 0 will automatically bring that character up to 1, without any roll. However, 8 hours of rest are needed after reaching 1 hp by magical means. During these eight hours actions are restricted as if you were at or below 0. If you attempt strenuous action during this recovery period you must make a check as detailed above to avoid further damage.

If you heal from 0 to 1 hp naturally, without magic, then these restrictions do not apply. Natural healing occurs at the rate of 1 hp/8 hours rest.