Difference between revisions of "Classes"

From Record Of Fantasy Adventure Venture
Jump to: navigation, search
Line 1: Line 1:
__FORCETOC__
 
 
=== <u><b>Priest</b></u> ===
 
=== <u><b>Priest</b></u> ===
 
*Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
 
*Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.

Revision as of 16:55, 13 May 2013

Priest

  • Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
  • Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.

Rogue

  • Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.
  • Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.

Warrior

  • Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.
  • Paladin - A warrior bold and pure, the exemplar of everything good and true.
  • Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.

Wizard

  • Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
  • Illusionist - A wizard who specializes in illusion.
  • Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.