Difference between revisions of "Classes"

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=== <u><b>[[Characters|Priest]]</b></u> ===
=== <u><b>Priest</b></u> ===
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*Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
 
*Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
 
*Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.
 
*Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.
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*Monk -
  
=== <u><b>Rogue</b></u> ===
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=== <u><b>[[Characters|Rogue]]</b></u> ===
 
*Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.  
 
*Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.  
 
*Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.
 
*Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.
  
 
=== <u><b>Warrior</b></u> ===
 
=== <u><b>Warrior</b></u> ===
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*Barbarian -
 
*Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.  
 
*Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.  
 
*Paladin - A warrior bold and pure, the exemplar of everything good and true.
 
*Paladin - A warrior bold and pure, the exemplar of everything good and true.
*Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.  
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*Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.
  
=== <u><b>Wizard</b></u> ===
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=== <u><b>[[Characters|Wizard</b></u>]] ===
 
*Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.  
 
*Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.  
 
*Illusionist - A wizard who specializes in illusion.  
 
*Illusionist - A wizard who specializes in illusion.  
 
*Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.
 
*Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.

Latest revision as of 19:24, 19 May 2013

Priest

  • Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
  • Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.
  • Monk -

Rogue

  • Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.
  • Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.

Warrior

  • Barbarian -
  • Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.
  • Paladin - A warrior bold and pure, the exemplar of everything good and true.
  • Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.


Wizard

  • Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
  • Illusionist - A wizard who specializes in illusion.
  • Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.