Difference between revisions of "Classes"
From Record Of Fantasy Adventure Venture
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− | + | === <u><b>[[Characters|Priest]]</b></u> === | |
− | === <u><b>Priest</b></u> === | + | |
*Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer. | *Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer. | ||
*Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world. | *Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world. | ||
+ | *Monk - | ||
− | === <u><b>Rogue</b></u> === | + | === <u><b>[[Characters|Rogue]]</b></u> === |
*Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere. | *Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere. | ||
*Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks. | *Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks. | ||
=== <u><b>Warrior</b></u> === | === <u><b>Warrior</b></u> === | ||
+ | *Barbarian - | ||
*Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics. | *Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics. | ||
*Paladin - A warrior bold and pure, the exemplar of everything good and true. | *Paladin - A warrior bold and pure, the exemplar of everything good and true. | ||
− | *Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk. | + | *Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk. |
− | === <u><b>Wizard</b></u> === | + | |
+ | === <u><b>[[Characters|Wizard</b></u>]] === | ||
*Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring. | *Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring. | ||
*Illusionist - A wizard who specializes in illusion. | *Illusionist - A wizard who specializes in illusion. | ||
*Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration. | *Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration. |
Latest revision as of 19:24, 19 May 2013
Priest
- Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
- Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.
- Monk -
Rogue
- Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.
- Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.
Warrior
- Barbarian -
- Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.
- Paladin - A warrior bold and pure, the exemplar of everything good and true.
- Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.
Wizard
- Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
- Illusionist - A wizard who specializes in illusion.
- Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.