Difference between revisions of "Talk:Halifax's Mugging Rules"

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Have you tried (1.5+4.5) x2, Abner?
 
Have you tried (1.5+4.5) x2, Abner?
  
The KO % is less complicated than figuring xp; I mean, we can round off an all; could we be the only D&D group in teh world where no player wears a calculator watch?
+
The KO % is less complicated than figuring xp; I mean, we can round off and all; could we be the only D&D group in the world where no player wears a calculator watch?
  
Can you konk someone with a flail without, you know, just wounding them? Certainly the butt end (pommel stand in) or blunt weapons can be used...
+
Can you konk someone with a flail without, you know, just wounding them? Certainly the butt ends (pommel stand in) of blunt weapons can be used...

Revision as of 22:37, 17 May 2005

Hal, I must disagree with your system. Though it sounds OK in some respects, the math is way too hard to figure without a calculator. sap damage/current hp is very akward. Thus my proposal to make it a greater than/less than deal. Note that in my system there is always the chance of rolling a one, which won't knock out much of anyone. Well, maybe a 13th+ level thief could automatically KO a peasant, but that is reasonable. Your damage for hilts makes sense, but I would like to see blunt weapons usable as well. Should a club be more or less effective than a sword hilt?

Also, you should write a formula for the sap damage, with Str bonus, as I can't get (1.5+2.5)x2 to equal 12.


Hal sez: Have you tried (1.5+4.5) x2, Abner?

The KO % is less complicated than figuring xp; I mean, we can round off and all; could we be the only D&D group in the world where no player wears a calculator watch?

Can you konk someone with a flail without, you know, just wounding them? Certainly the butt ends (pommel stand in) of blunt weapons can be used...