Difference between revisions of "Talk:Rules Clarifications, misc."

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Kerry: Because in the rules they are both mods to init.
 
Kerry: Because in the rules they are both mods to init.
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Hal: Dexterity does not increase the speed of spellcasting any more than haste does; but the rules do (I must admit) imply that both haste and dex lower the segment on which casting begins.That is to say, fireball has a speed of 3, regardless of dex; but if you roll a 5 on inits, and have an 18 dex, then you start casting it on 3 and finish on 6. 5 - 2 + 3 = 6. We have in general not played this way, because it is a little clunkierm ("crunchier" even?), but I think it's a fine idea for a clunky mass combat. In a similar vein, while a weapon speed cannot be reduced below 0, a superior dex can decrease the initiative die. Thus a +5 dagger has a speed of 0. If wielded by the aforementioned 18-dex character, who rolls a 4 on the init die, it strikes on 4 - 2 + 0 = 2. Of course,  dexterity cannot cause anyone to attck before initiative segment 0.  (These are Battle Royale rules, and whether they will be implemented in the campaign is another matter.)

Revision as of 23:06, 13 July 2006

Noah: So you only save vs. spells against a spell which has effects that cannot be subsumed by the other saves to the left? Whoa.

Hal: The spell poison, you save vs. posion; the spell death spell, you save vs. death magic. Left to right, baby.

Kerry: Negative weapon speed due to high dex? Dex mods on casting time?

Noah: Dex mods on casting time? If haste doesn't increase the speed of spellcasting, why should dex?

Kerry: Because in the rules they are both mods to init.

Hal: Dexterity does not increase the speed of spellcasting any more than haste does; but the rules do (I must admit) imply that both haste and dex lower the segment on which casting begins.That is to say, fireball has a speed of 3, regardless of dex; but if you roll a 5 on inits, and have an 18 dex, then you start casting it on 3 and finish on 6. 5 - 2 + 3 = 6. We have in general not played this way, because it is a little clunkierm ("crunchier" even?), but I think it's a fine idea for a clunky mass combat. In a similar vein, while a weapon speed cannot be reduced below 0, a superior dex can decrease the initiative die. Thus a +5 dagger has a speed of 0. If wielded by the aforementioned 18-dex character, who rolls a 4 on the init die, it strikes on 4 - 2 + 0 = 2. Of course, dexterity cannot cause anyone to attck before initiative segment 0. (These are Battle Royale rules, and whether they will be implemented in the campaign is another matter.)