Difference between revisions of "Mage spells, first level--components"

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* Comprehend languages (Q): soot & salt
 
* Comprehend languages (Q): soot & salt
 
* Detect undead (Q): earth from a grave
 
* Detect undead (Q): earth from a grave
* Find familiar (E): lots of herbs, etc.
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* Find [[:Category:Familiar|familiar]] (E): lots of herbs, etc.
 
* Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp
 
* Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp
 
* Mending (C or Q): burrs are Q, magnets are C (1 gp)
 
* Mending (C or Q): burrs are Q, magnets are C (1 gp)

Latest revision as of 08:13, 21 June 2013

  • Armor (E): blessed leather
  • Comprehend languages (Q): soot & salt
  • Detect undead (Q): earth from a grave
  • Find familiar (E): lots of herbs, etc.
  • Friends (Q and C): Chalk dust, flour, lampblack, and soot are all Q; vermillion is C, and will cost between 2 and 8 gp
  • Mending (C or Q): burrs are Q, magnets are C (1 gp)
  • Mount (Q): Q only for the horses, not for the exotic animals, which are E
  • Read magic (E): prism (not expended when spell is cast)
  • Sleep (Q): sand, rose petals, or live cricket
  • Spider (C): bitumen and live spiders are free, but keep track of how many spiders you have
  • Unseen servant (Q): string & wood
  • Wall of fog (Q): peas