Difference between revisions of "Following Alexander Party Items"
From Record Of Fantasy Adventure Venture
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*** Bear belt (put it on, turn into a bear. Make a Wis check or go berzerk in bear form. Can't change back without Poly Other, druid 7+, etc) | *** Bear belt (put it on, turn into a bear. Make a Wis check or go berzerk in bear form. Can't change back without Poly Other, druid 7+, etc) | ||
*** The Chessboard of Solomon ("Gwithbool") | *** The Chessboard of Solomon ("Gwithbool") | ||
+ | *** Stone that casts a strong Ice Storm (2 or more rds, 4d10) but it probably injures the wielder. | ||
** Increase ability scores | ** Increase ability scores | ||
*** Gauntlets of Dex | *** Gauntlets of Dex |
Revision as of 08:21, 24 September 2011
- Protective items
- Armor
- Sand dragon scale mail (AC 4)
- Bone armor (AC 6)
- Hoof armor (AC 0 v slashing/piercing, AC 4 v bludgeoning. Throk horde)
- Black Dragon Armor of Nimrod (non magical, AC -1)
- Bronze plate +1
- Elven chain
- Shields
- Shield +1, turns into medallion
- Shield +1, fire resistance
- Shield +2
- Bracers
- Bracers AC 7 (Vines on them, from the North)
- Bracers AC 6 (Jade, from Jamilla)
- Bracers AC 3 (snake bracers, sometimes turn into snakes and bite you with fatal poison. Hittite dungeon)
- Pro rings
- Pro ring +1 (Throk horde)
- Pro ring +2 (Throk horde)
- Pro ring +3 (Throk horde)
- Pro earring +1 (Bashim)
- Save bonus vs X
- Periapt v. Poison (Aishopra, +4)
- Periapt v. Petrification (Caligula's barge, +4)
- Cat's eye stone (+1 all saves)
- Misc Protective
- Bead of Force (makes 10' diameter spherical wall of Force 1/week)
- Robe of Deianira (cursed:gives MR, but kills you with "poisonous fire")
- Armor
- Weapons
- Blunt
- Cestus of Tubal-Cain (left)
- Thorns Staff +1 (casts Wall of Thorns 1/week)
- Morning star +1/+3 v Shapeshifters (save v spell or be stuck in current form for a while)
- Staff of Power
- Staff of healing/harming ("Nibiru", does various Cure spells or their reverse. Currently reverse, no idea how to switch it)
- Wolf glove (you hit someone, they save v Polymorph or turn into a wolf)
- Edged
- Knife +1
- Belt knife +3
- Cursed short sword of wounding +1 (Miming. You seek disproportionate vengeance)
- Short sword +2 ("Karakula")
- Short sword +1 (the original Drusus)
- Whip short sword of sharpness +1
- Cursed head-chopping long sword +3
- Sword of Nimrod (long sword, acts like 2 hander +2. If Str 18/00 two hands, if str > 18/00 1 hand)
- Trident of Fish Command (+1)
- Trident of Submission (+1)
- Size L magic sword (+2?)
- L-creature glowing pole-axe (+2, AC is 2 better. 4d4/4d6)
- Ranged
- Strength Bow for Str 19 (breaks on a 1)
- Blunt
- Wands and Rods
- Wands
- Wand of stinking cloud
- Wand of Magic Missiles
- Wand of Flame Extinguishing (hebrew:"Get thee behind me Gehenna")
- Rods
- Rod of Transport ("Cadmus")
- Wands
- Books
- Scary book of Coming Forth by Day (spooky spells, lets you make a life-saving jar or soul trapping jar if you read it. Usage curses you, need Atonement by Cleric 20+ to uncurse)
- Book of Infinite Spells (current spell: Animate Dead (mage)
- Boccob's blessed Book
- Book of the Valley of Chalbe (learn how to swap heads. Takes 2+ years of study)
- Vacous Grimoire
- Rings (non-protection) and Amulets
- Rings
- Ring of warmth
- Ring of Spell Storing (Wind Wall(used), Pro Evil(mage), Pass w/out trace, Speak with Plants. Casting time 5 for all.)
- Cursed Ring of something or other. Probably mind controls user.
- Amulets
- Amulet of Turning (7th level)
- Amulet of Proof against Detection
- Hagalaz amulet (MR ~10%?)
- Rings
- Random Crap
- Offensive
- Jade jug (all in area save v petrifaction or be turned to jade)
- Tapestry of Terror (large tapestry, save vs fear)
- Harp of Sleep (save, no HD limit)
- 2 golden lion figurines of wondrous power ("Arri" and "Judah")
- Hand of Glory (all mammals within 10' save vs sleep when lit, no HD limit)
- Bear belt (put it on, turn into a bear. Make a Wis check or go berzerk in bear form. Can't change back without Poly Other, druid 7+, etc)
- The Chessboard of Solomon ("Gwithbool")
- Stone that casts a strong Ice Storm (2 or more rds, 4d10) but it probably injures the wielder.
- Increase ability scores
- Gauntlets of Dex
- Gauntlets of Ogre Power
- +1 Con Ioun stone
- Pearl of Wisdom (On loan)
- Other Misc
- Black Stone of Cybele (casts Enchant an item, super magic battery)
- Pearl of Power (recall 1 1st level spell)
- Walking talking furniture ("Be our guest!")
- Invisible Gong (loud, invisible)
- Crappy cloak of elvenkind (only works for elves, only when you're not moving/acting)
- Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at)
- Magic bronze ankh (like a battery for some old elven items)
- Magically connected boxes (we've half, Eorl has the other)
- Horn of Hari (a magic cow horn, good for breaking though ice)
- Cursed Cloak of Each Uisge. Don't put this on.
- Helm of underwater Action. ("Limmne")
- Scarab of death, or protection, or life protection, or maybe all three at once.
- Scales of Remove Curse (put money on one side, it vanishes and a powder that removes curses appears on the other side. Last use cost ~1200 GP)
- Mummy scarab (put it on and you take 1/2 melee damage, get the rot, and slowly turn into a mummy. Cure Disease can stop the process)
- Weathervane of enemy detection (points at nearby hostiles)
- Offensive
- One shot and/or expendable
- Scrolls
- Mindfog
- Turn pebble to boulder
- Throbbing bones
- Astral spell
- Crystalbrittle
- Weird
- Potions
- blinding powder (powder of the black veil)
- thief equivalent of heroism or super heroism potion
- elixir of health
- unguent of flying
- potion of giant control
- oil of paralyzation
- Other
- Soma x 7 doses (save v poison. Become a 3rd edition spiritual form of yourself for a while.)
- Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble)
- 2 soul-trapping gems
- 3 x Magical willow branch shackles
- Lich rib (break it and it casts a high level shocking grasp on you)
- Scrolls
- Broken items
- Boots of striding and leaping
- Bone short sword +1/+2 vs. arthropods/+3 vs golems, constructs, and undead (covered with flies, needs blood)
- luckstone