Difference between revisions of "Danger Gang Items"
From Record Of Fantasy Adventure Venture
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** Spell retention (worn by Gershom, “Robe of Minerva,†each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth) | ** Spell retention (worn by Gershom, “Robe of Minerva,†each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth) | ||
** Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else) | ** Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else) | ||
+ | * Footwear | ||
+ | ** Boots of Elvenkind (worn by Marcella, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required)) | ||
* Rods | * Rods | ||
** Rod of Resurrection (possessed by Gershom, command word: Nu-kwer-na, found in Ziggurat of Ur, 1 charge remaining) | ** Rod of Resurrection (possessed by Gershom, command word: Nu-kwer-na, found in Ziggurat of Ur, 1 charge remaining) |
Revision as of 11:27, 27 September 2011
- Armor
- Ring mail +2 (worn by Al, belonged to ill-fated Throkian expedition to Ur)
- Bronze plate +1 (worn by Kolya, found in Semiremigard, belonged to Agamemnon, later Pygmalion)
- Adamantium chain mail (worn by Gershom, forged for us by the dwarves of Kachelmik)
- Shields
- Shield +3 (worn by Kolya, found in Semiremigard, belonged to Sarduria’s father)
- Weapons
- Edged
- Bardiche +1 (wielded by Al, found in the Mithraic dungeon in Rome in the hooves of a blind minotaur)
- Sun sword +2 (wielded by Marcella, +4 vs. evil, 2x damage vs. negative plane creatures, sunray power (command word: Thundarr!), sword swung vigorously creates 10ft light +5 ft/round for 10 rds, belonged to ill-fated Throkian expedition to Ur)
- Wind dagger +1 (wielded by Arben, casts gust of wind 1/day, found in the basement of the abby on the isle of the Akoimetoi)
- Blunt
- Egyptian mace +1 (wielded by Gershom, functions as a mace of disruption, 2x damage; 20% chance of breakage when used vs. 4+ HD undead, belonged to Rabbi Kalonymos who met his end in the dungeon beneath Buthrotum)
- Three-headed mace +1 (wielded by Gershom, found in Semiremigard belonged to Sarduria's father's lieutenant)
- Sharrur, Smasher of Thousands! (wielded by Kolya, Magical intelligent mace, 2d6+3 (+1d6 vs. chaotic), shout 1x/day, explosive strike 10d10 (wielder also takes 10d10 damage)/1x day, thrown and return, wielded by lawful or neutral characters only, otherwise, ego check; found in a secret tunnel in the Hanging Garden of Babylon iteration of the City of Fire, talks like Sam the Eagle)
- Edged AND Blunt
- Clord +2 / +1 (wielded by Marcella, short sword +2 or club +1; transforms from club to sword like a switchblade; roll under dex or take 1d4 damage, found in the Hilarous Tomb of Stratonike)
- Ranged
- Short bow of Darab +1 (wielded by Marcella, from the old Fortress of Maidens, belonged to a Persian hero)
- Chakram +1 (wielded by Al circular edged missile weapon, 2-5+1 damage, returns when thrown, belonged to ill-fated Throkian expedition to Ur)
- Edged
- Rings
- Tri-color ring of Jabulon (worn by Zombres, light, prayer & cure moderate 1x per day; acts as a ring of warmth, taken from Reynard the Fox(?))
- Ring of Hiordis (worn by Zombres, allows wearer to know when variable duration spells are about to expire and grows cold just before dawn, gifted to Chrysopolis by Agafangul, “no hard feelingsâ€)
- Ring of Air Elemental Summoning (worn by Kolya, allows wearer to summon and control an air elemental, gifted by Ilya Muromets after his defeat at the tournament of Dr. Lao)
- Ring of Flight (worn by Arben, taken from Bardas Phocas’ lifeless corpse in the esoteric Palace of Constantinople)
- Necklaces
- Scarab of Life Protection (worn by Kolya, -4 charges, +1 to save vs. spell, grants a saving throw of 20 for magical attacks with no save + any additional protective bonuses; protection versus energy drain by undead, found in Aegae around the neck of a homunculus)
- Amulet of Name-of-G-d Detection (worn by Zombres, when the words “Next year, in Jersualem!†are spoken pulls in nearest direction to a name of G-d not included within the locket, works only for Jews, wished for using the Tablets of Destiny)
- Cloaks
- Spell retention (worn by Gershom, “Robe of Minerva,†each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth)
- Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else)
- Footwear
- Boots of Elvenkind (worn by Marcella, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required))
- Rods
- Rod of Resurrection (possessed by Gershom, command word: Nu-kwer-na, found in Ziggurat of Ur, 1 charge remaining)
- Rod of Splendor (possessed by Arben, expend charges for a majestic tent and food for 80)
- Musical Instruments
- Horn of Blasting (possessed by Arben, cone of sound 120 x 30 ft, save vs. spell for stun & deafening + 1d10 of damage, weakens building materials, found in the Ziggurat of Ur)
- Lyre of Building (possessed by Arben, negates disintegrate, horn of blasting or siege damage 1/day, build 1/wk = 100 men laboring 3 days)
- Pipes of Panic (possessed by Arben, forces creatures to make morale check or flee, found in Aegae, belonged to Antigonus Gonatus)
- Pipe of Luring (possessed by Arben, creatures save vs. spells or become passive and slowly walk towards the musician, snapped off the head of a freaky looking monster in Armenia)
- Tomes
- Tome of Spacecraft Construction (possessed by Gershom, who wished for it with the Tablets of Destiny)
- Miscellaneous
- Red candle – (possessed by Zombres, creates a Passwall spell for 10 rounds, found in the castle of the false Zoulvisia, Armenia)
- Cup (possessed by Zombres, has a 1" hole which leads to the dungeon in Aegae)
- Snake charm (possessed by Zombres, causes snakes and snake kin to run if they fail save versus spells, few charges remaining, found in Buthrotum)
- Mini-boat (possessed by Kolya, grows full-size command word: Magdalon!, found in Semiremigard, belonged to Pygmalion)
- Names of God encrypted in the language of death (possessed by Zombres, don't try reading it; it'll kill you (save vs. death))
- Zuljanah (possesed by Kolya and bound to him by a wish, stone figurine of a horse, springs to life with the command word: Motajhiz!, speed 48, 81 HP, THAC0 11, 2d6/2d6 counts as +3 weapon, can be split into 2 or 3 horses, one horse was found in the Tomb of Bibi Sharbahnu, the other was taken from Attigot when Kolya wished for it)
- Green prism Ioun stone (in use by Marcella, +1 to fighter level, found in an altar to Mars on an island of firebreathing birds)
- Wang crown (worn by Kolya, charm up to 21 HD 1/day, cast suggestion at will, +2 saves vs. fire & electricity, 10% magic resistance, command word: 'umseme!', taken off a jerk talking tree outside the ruins of Babylon)
- Sheath of attacks (worn by Marcella, any non-magical sword drawn from it gets 3 attacks, found in Semiremigard, belonged to Agamemnon and then Pygmalion)
- Red ribbon (currently attached to Al's Bardiche, adds +1 to bladed weapons)
- Potions
- Ventriloquism (Gershom)
- Change self (Zombres)
- Diminution (Zombres)
- Haste (Zombres)
- Growth (Zombres)
- Oils
- Oil of Fire Resistance (Zombres)
- Oil of Impact, 3 applications - +3/+6 bonus to blunt weapons (Zombres)
- Oil of Timelessness(?) (Zombres)
- Cleric Scrolls
- Forbiddance (Gershom)
- Plant Door (Gershom)
- Imbue with Spell Ability (Gershom)
- Protection from Evil (Gershom)
- Wizard Scrolls
- Demishadow Magic (Zombres)
- Move Earth (Zombres)
- Item (Zombres)