Difference between revisions of "Mage spells, third level--components"
From Record Of Fantasy Adventure Venture
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* Prot/normal missiles (C): Turtle shell (1 sp) | * Prot/normal missiles (C): Turtle shell (1 sp) | ||
* Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component) | * Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component) | ||
+ | * Wraithform (Q): Gauze and smoke are free, but remember you need a fire to have smoke (as the old saw goes) |
Revision as of 22:09, 17 May 2005
- Clairvoyance (E): Powdered pineal gland
- Flame arrow (Q): Oil & flint
- Fly (Q): Feather
- Gust of wind (Q): Legume seed (snicker)
- Haste (C): Licorice root (5 cp)
- Phantom steed (Q): No component is listed, so let’s assume its Q, mud and smoke
- Prot/normal missiles (C): Turtle shell (1 sp)
- Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component)
- Wraithform (Q): Gauze and smoke are free, but remember you need a fire to have smoke (as the old saw goes)