Difference between revisions of "Mage spells, third level--components"

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* Gust of wind (Q): Legume seed (snicker)
 
* Gust of wind (Q): Legume seed (snicker)
 
* Haste (C): Licorice root (5 cp)
 
* Haste (C): Licorice root (5 cp)
* Phantom steed (Q): No component is listed, so let’s assume its Q, mud and smoke (those naysayers who claim that the M in the description is a typo should note that the spell has had a V from its first appearance in Dragon, through Unearthed Arcana, and into 2d Ed.)
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* Phantom steed (Q): No component is listed, so let’s assume its Q, mud and smoke (those naysayers who claim that the M in the description is a typo should note that the spell has been V M from its first appearance in Dragon, through Unearthed Arcana, and into 2d Ed.)
 
* Prot/normal missiles (C): Turtle shell (1 sp)
 
* Prot/normal missiles (C): Turtle shell (1 sp)
 
* Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component)
 
* Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component)
 
* Wraithform (Q): Gauze and smoke are free, but remember you need a fire to have smoke (as the old saw goes)
 
* Wraithform (Q): Gauze and smoke are free, but remember you need a fire to have smoke (as the old saw goes)

Revision as of 00:22, 24 September 2005

  • Clairvoyance (C): Powdered pineal gland
  • Flame arrow (Q): Oil & flint
  • Fly (Q): Feather
  • Gust of wind (Q): Legume seed (snicker)
  • Haste (C): Licorice root (5 cp)
  • Phantom steed (Q): No component is listed, so let’s assume its Q, mud and smoke (those naysayers who claim that the M in the description is a typo should note that the spell has been V M from its first appearance in Dragon, through Unearthed Arcana, and into 2d Ed.)
  • Prot/normal missiles (C): Turtle shell (1 sp)
  • Vampiric touch (E): skin of a dead man’s hand (Nic’s has no material component)
  • Wraithform (Q): Gauze and smoke are free, but remember you need a fire to have smoke (as the old saw goes)