Difference between revisions of "Teleport is Broken; Harald Prays for Death and Gets His Wish"

From Record Of Fantasy Adventure Venture
Jump to: navigation, search
 
Line 1: Line 1:
 
We spend two days with [[Mustali]], father of [[Walid]], in his Ottanid estate in Persia. Laws are broken, fun is had, and [[Harald]] gets back the mage levels he lost fighting the [[Mage Doom]] in the [[Tower of Silence]]. [[Justinian]] goes off to delvier his tigers to the Patriarch in an effort to get him catnapped again. We say our goodbyes, and then Teleport to the Trap back in Sicily. Scrying ensues, with Harald looking in on [[Ogier the Dane]], who is dungeon hacking; [[Bevis of Hampton]], who has killed shitload of dragons and written us a note using their pieces. He's too busy kowtowing to a Lich Lady to notice our scry. We set the thieves on the slave ship that they thought about targeting earlier, and then we're off to Montalban, where some loot is said to await us. Ailyll goes ahead and build us a platform, then Harald scrys on her and Teleports after with [[Nali]], [[Mamun]], and [[Walid]]. Only we arrive in front of a different ruined castle on a blasted heath, and there is no Ailyll to be seen.
 
We spend two days with [[Mustali]], father of [[Walid]], in his Ottanid estate in Persia. Laws are broken, fun is had, and [[Harald]] gets back the mage levels he lost fighting the [[Mage Doom]] in the [[Tower of Silence]]. [[Justinian]] goes off to delvier his tigers to the Patriarch in an effort to get him catnapped again. We say our goodbyes, and then Teleport to the Trap back in Sicily. Scrying ensues, with Harald looking in on [[Ogier the Dane]], who is dungeon hacking; [[Bevis of Hampton]], who has killed shitload of dragons and written us a note using their pieces. He's too busy kowtowing to a Lich Lady to notice our scry. We set the thieves on the slave ship that they thought about targeting earlier, and then we're off to Montalban, where some loot is said to await us. Ailyll goes ahead and build us a platform, then Harald scrys on her and Teleports after with [[Nali]], [[Mamun]], and [[Walid]]. Only we arrive in front of a different ruined castle on a blasted heath, and there is no Ailyll to be seen.
 +
 +
[[Ailyll]] waits around on her platform for about an hour twiddling her thumbs.  She meets a very friendly (and very clever looking) horse who warns her that when the sun sets scary undead monsters come out of the castle.  He offers to carry her away to safety but [[Ailyll]] is loathe to stray too far from the meeting point.  She instead goes to seek shelter at a nearby abbey.  They lack a common language but the monks are able to communicate that while the abbey is very safe (really, we mean it..) they have a strict no-girls policy.  [[Ailyll]] walks off a short distance then turns into a bat and hides in the rafters.  Night falls and the monks all turn into horrible undead and wander off into the woods.  [[Ailyll]] has but moments to be annoyed at their dishonesty before she herself turns into a werewolf and goes off to massacre the nearby citizenry.

Revision as of 11:39, 4 August 2009

We spend two days with Mustali, father of Walid, in his Ottanid estate in Persia. Laws are broken, fun is had, and Harald gets back the mage levels he lost fighting the Mage Doom in the Tower of Silence. Justinian goes off to delvier his tigers to the Patriarch in an effort to get him catnapped again. We say our goodbyes, and then Teleport to the Trap back in Sicily. Scrying ensues, with Harald looking in on Ogier the Dane, who is dungeon hacking; Bevis of Hampton, who has killed shitload of dragons and written us a note using their pieces. He's too busy kowtowing to a Lich Lady to notice our scry. We set the thieves on the slave ship that they thought about targeting earlier, and then we're off to Montalban, where some loot is said to await us. Ailyll goes ahead and build us a platform, then Harald scrys on her and Teleports after with Nali, Mamun, and Walid. Only we arrive in front of a different ruined castle on a blasted heath, and there is no Ailyll to be seen.

Ailyll waits around on her platform for about an hour twiddling her thumbs. She meets a very friendly (and very clever looking) horse who warns her that when the sun sets scary undead monsters come out of the castle. He offers to carry her away to safety but Ailyll is loathe to stray too far from the meeting point. She instead goes to seek shelter at a nearby abbey. They lack a common language but the monks are able to communicate that while the abbey is very safe (really, we mean it..) they have a strict no-girls policy. Ailyll walks off a short distance then turns into a bat and hides in the rafters. Night falls and the monks all turn into horrible undead and wander off into the woods. Ailyll has but moments to be annoyed at their dishonesty before she herself turns into a werewolf and goes off to massacre the nearby citizenry.