Difference between revisions of "Following Alexander Party Items"
From Record Of Fantasy Adventure Venture
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**Rings | **Rings | ||
*** Ring of warmth | *** Ring of warmth | ||
− | *** Ring of Spell Storing (Wind Wall, Pro Evil(mage), Pass w/out trace, Speak with Plants) | + | *** Ring of Spell Storing (Wind Wall(used), Pro Evil(mage), Pass w/out trace, Speak with Plants. Casting time 5 for all.) |
+ | *** Cursed Ring of something or other. Probably mind controls user. | ||
**Amulets | **Amulets | ||
*** Amulet of Turning (7th level) | *** Amulet of Turning (7th level) | ||
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*Other Misc | *Other Misc | ||
** Black Stone of Cybele (casts Enchant an item, super magic battery) | ** Black Stone of Cybele (casts Enchant an item, super magic battery) | ||
− | ** Pearl of Power (1st level) | + | ** Pearl of Power (recall 1 1st level spell) |
** Walking talking furniture ("Be our guest!") | ** Walking talking furniture ("Be our guest!") | ||
** Invisible Gong (loud, invisible) | ** Invisible Gong (loud, invisible) | ||
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** Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at) | ** Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at) | ||
** Magic bronze ankh (like a battery for some old elven items) | ** Magic bronze ankh (like a battery for some old elven items) | ||
+ | ** Magically connected boxes (we've half, Eorl has the other) | ||
+ | ** Horn of Hari (a magic cow horn, good for breaking though ice) | ||
+ | ** Cursed Cloak of Each Uisge. Don't put this on. | ||
+ | ** Helm of underwater Action. ("Limmne") | ||
*One shot and/or expendable | *One shot and/or expendable | ||
**Scrolls | **Scrolls | ||
**Potions | **Potions | ||
+ | *** blinding powder (powder of the black veil) | ||
+ | *** thief equivalent of heroism or super heroism potion | ||
+ | *** elixir of health | ||
+ | *** unguent of flying | ||
+ | *** potion of giant control | ||
**Other | **Other | ||
*** Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble) | *** Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble) | ||
+ | *** 2 soul-trapping gems | ||
+ | *** Scarab of death, or protection, or life protection, or maybe all three at once. |
Revision as of 17:45, 8 August 2011
- Protective items
- Armor
- Hoof armor (AC 0 v slashing/piercing, AC 4 v bludgeoning. Throk horde)
- Black Dragon Armor of Nimrod (non magical, AC -1)
- Bronze plate +1
- Elven chain
- Shields
- Shield +1, turns into medallion
- Shield +1, fire resistance
- Shield +2
- Bracers
- Bracers AC 7 (Vines on them, from the North)
- Bracers AC 6 (Jade, from Jamilla)
- Bracers AC 3(snake bracers, sometimes turn into snakes and bite you with fatal poison. Hittite dungeon)
- Pro rings
- Pro ring +1 (Throk horde)
- Pro ring +2 (Throk horde)
- Pro ring +3 (Throk horde)
- Pro earring +1 (Bashim)
- Save bonus vs X
- Periapt v. Poison (Aishopra)
- Periapt v. Petrification (Caligula's barge)
- Cat's eye stone (+1 all saves)
- Misc Protective
- Bead of Force (makes 10' diameter spherical wall of Force 1/week)
- Robe of Deianira (cursed:gives MR, but kills you with "poisonous fire")
- Armor
- Weapons
- Blunt
- Cestus of Tubal-Cain (left)
- Thorns Staff +1 (casts Wall of Thorns 1/week)
- Morning star +1/+3 v Shapeshifters (save v spell or be stuck in current form for a while)
- Staff of Power
- Edged
- Knife +1
- Cursed short sword of wounding +1 (you seek disproportionate vengence)
- Cursed head-chopping long sword +3
- Whip short sword of sharpness +1
- Size L magic sword (+2?)
- Sword of Nimrod (long sword, acts like 2 hander +2. If Str 18/00 two hands, if str > 18/00 1 hand)
- Belt knife +3
- Short sword +2 ("Karakula")
- Short sword +1 (the original Drusus)
- Trident of Fish Command (+1)
- Trident of Submission (+1)
- L-creature glowing pole-axe (+2, AC is 2 better)
- Ranged
- Strength Bow for Str 19 (breaks on a 1)
- Blunt
- Wands, Staves, and Rods
- Wands
- Wand of stinking cloud
- Wand of Magic Missiles
- Rods
- Rod of Transport ("Cadmus")
- Wands
- Books
- Scary book of Coming Forth by Day (spooky spells, lets you make a life-saving jar or soul trapping jar if you read it. Usage curses you, need Atonement by Cleric 20+ to uncurse)
- Book of Infinite Spells (current spell: Animate Dead (mage)
- Boccob's blessed Book
- Book of the Valley of Chalbe (learn how to swap heads. Takes 2+ years of study)
- Vacous Grimoire
- Rings (non-protection) and Amulets
- Rings
- Ring of warmth
- Ring of Spell Storing (Wind Wall(used), Pro Evil(mage), Pass w/out trace, Speak with Plants. Casting time 5 for all.)
- Cursed Ring of something or other. Probably mind controls user.
- Amulets
- Amulet of Turning (7th level)
- Amulet of Proof against Detection
- Hagalaz amulet (MR ~10%?)
- Rings
- Random Crap
- Offensive
- Jade jug (all in area save v petrifaction or be turned to jade)
- Tapestry of Terror (large, save vs fear)
- Harp of Sleep (save, no HD limit)
- 2 golden lion figurines of wondrous power ("Arri" and "Judah")
- Hand of Glory (all mammals within 10' save vs sleep when lit, no HD limit)
- The Chessboard of Solomon ("Gwithbool")
- Increase ability scores
- Gauntlets of Dex
- Gauntlets of Ogre Power
- +1 Con Ioun stone
- Pearl of Wisdom (On loan)
- Offensive
- Other Misc
- Black Stone of Cybele (casts Enchant an item, super magic battery)
- Pearl of Power (recall 1 1st level spell)
- Walking talking furniture ("Be our guest!")
- Invisible Gong (loud, invisible)
- Crappy cloak of elvenkind (only works for elves, only when you're not moving/acting)
- Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at)
- Magic bronze ankh (like a battery for some old elven items)
- Magically connected boxes (we've half, Eorl has the other)
- Horn of Hari (a magic cow horn, good for breaking though ice)
- Cursed Cloak of Each Uisge. Don't put this on.
- Helm of underwater Action. ("Limmne")
- One shot and/or expendable
- Scrolls
- Potions
- blinding powder (powder of the black veil)
- thief equivalent of heroism or super heroism potion
- elixir of health
- unguent of flying
- potion of giant control
- Other
- Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble)
- 2 soul-trapping gems
- Scarab of death, or protection, or life protection, or maybe all three at once.