Danger Gang Items by Party Member

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SORTING IN PROGRESS, PARDON OUR DUST


  • Marcella
    • Snake Bracers (worn by Marcella, AC 3, original bracers were found in the Hittite dungeon in Ephesus and would periodically bite wearer and cause save vs. poison or death, one was swapped out by a bracer found in the dungeon of the Tuatha de Danaan that eliminate the negative effects).
    • Kusanagi, called Grasscutter (wielded by Marcella, stone long sword +4, +4d4 vs. AC 10 for non-flying creatures as Wind Blade spell, 2x damage versus dragons and serpents, causes wielder to roll vs. Wisdom or berserk in presence of dragons or serpents, Imperial Treasure of Japan, lost for hundreds of years, found by Harivarma in Octopus dungeon off the coast of Japan, sought by the Great Old Morkoth of the Pacific, won by Marcella after prevailing in single combat)
    • Sun sword +2 (wielded by Marcella, +4 vs. evil, 2x damage vs. negative plane creatures, sunray power (command word: Thundarr!), sword swung vigorously creates 10ft light +5 ft/round for 10 rds, belonged to ill-fated Throkian expedition to Ur)
    • Sword of Methuselah (wielded by Marcella, scimitar +1, +5 versus extraplanar creatures, saving throw versus spell or be sent back to their native plane, names of God inscribed on the blade, banished Demogorgon with one blow)
    • Clord +2 / +1 (wielded by Karl, short sword +2 or club +1; transforms from club to sword like a switchblade; roll under dex or take 1d4 damage, found in the Hilarous Tomb of Stratonike)
    • Bow +5(!) (wielded by Marcella, of ancient Murorian make, found in the vault of Ool)
    • Cloak of Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else)
    • Boots of Leaping and Striding (worn by Marcella, +1 to AC, wearer can walk tirelessly for 12 hours, leap forward 30 feet, backward 9 feet, straight up 15 feet; can strike and spring away in combat if wearer wins initiative, 20% chance of stumbling (stunned for 1 round) minus 3% for every point of Dex above 12)
    • Cloak of the Manta (possessed by Marcella, makes wearer manta-like, breathe underwater, Swim 18, tail attack for 1d6, previously owned by Bardas Phocas)
    • Hat of Dwarvenkind (worn by Marcella, +1 to Con, -1 to Chr (+2 Chr when dealing with dwarves!), gain dwarf abilities and bonuses (except vs. giants), spontaneously created by a surge of wild magic when Zombres' Wildshield was breached)
    • Pinch of Memory Moss (possessed by Marcella, steals spells from the minds of spellcasters and uses them itself, found in the Naga dungeon in Taxila, kept in a secure lead box)
    • Phony Triple-Stick of the Naga (possessed carefully wrapped in webbing by Marcella, found way too early in the Naga dungeon at Taxila, likely does something terrible to the wielder)
  • Kolya
    • Studded Leather Armor +4 (worn by Kolya, found in the treasure chamber of the Naga dungeon at Taxila)
    • Shield +3 (worn by Kolya, found in Semiremigard, belonged to Sarduria’s father)
    • Sharrur, Smasher of Thousands! (wielded by Kolya, Magical intelligent mace, 2d6+3 (+1d6 vs. chaotic), shout 1x/day, explosive strike 10d10 (wielder also takes 10d10 damage)/1x day, thrown and return, wielded by lawful or neutral characters only, otherwise take damage; found in a secret tunnel in the Hanging Garden of Babylon iteration of the City of Fire, talks like Sam the Eagle)
    • Short bow +2 (wielded by Kolya, taken from the Galatians by the insane elf Silas Silverbow)
    • Ring of Air Elemental Summoning (worn by Kolya, allows wearer to summon and control an air elemental, gifted by Ilya Muromets after his defeat at the tournament of Dr. Lao)
    • Scarab of Protection (worn by Kolya, -6 charges, +1 to save vs. spell, grants a saving throw of 20 for magical attacks with no save + any additional protective bonuses; protection versus energy drain by undead, found in Aegae around the neck of a homunculus)
    • Torc of Protection +1 (worn by Kolya, on extended loan from Jarli the Australian warrior-priest)
    • Wang crown (worn by Kolya, charm up to 21 HD 1/day, cast suggestion 1/day, +2 saves vs. fire & electricity, 10% magic resistance, command word: 'umseme!', taken off a jerk talking tree outside the ruins of Babylon)
    • Whetstone of the Narts (b) (possessed by Kolya, actually a whetstone -- turns non-magical blades into +1 weapons for a limited time when applied, found in the megagriffin-filled cave of Prometheus in the Caucuses)
  • Karl Shinyhands
    • Adamantium chain mail, gnome sized (worn by Karl, forged for us by the dwarves of Kachelmik)
    • Clord +2 / +1 (wielded by Karl Shinyhands, short sword +2 or club +1; transforms from club to sword like a switchblade; roll under dex or take 1d4 damage, found in the Hilarous Tomb of Stratonike)
    • Short bow of Darab +1 (wielded by Karl, from the old Fortress of Maidens, belonged to a Persian hero)
    • Necklace of Protection +2 (worn by Karl, traded from an undead Dilmun in exchange for Bardas Phocas' elephant-tusk giant-size sword)
    • The Pickaxe of Japheth (possessed by Karl Shinyhands, (1d4+1)+2 weapon, +3 versus creatures from the elemental plane of Earth, can cast move earth, stone shape and passwall 1/day, when the Stone of Japheth is nestled in the pommel it gains an additional +1, +2 versus Earth creatures, can cast disintegrate on command (wielder must also save against disintegrate), will point in the direction of a named person or object regardless of distance 1/day, part of the Umayyad Party's share of the Throk Hoard, traded to the Danger Gang for Hourglass of Immunity to Time Magics)
    • Stone of Japheth (combined with the Pickaxe of Japheth, possessed by Karl, the true stone that was used to guide Noah's Ark (suck it, Beshna!) has a host of different properties depending on what it is plugged into. Traded away by Mura'ash for a Brazier of Fire Elemental Summoning, he had it installed in the pommel of the Sword of Japheth which he continues to wield)
  • Gubr
    • Adamantium chain mail (worn by Gubr, forged for us by the dwarves of Kachelmik)
    • Spidescu, Holy Avenger +2 (wielded by Gubr, belonged to Zombur Fotfrumous of the Agathersi, when wielded by a paladin: +5 (+10 damage versus chaotic evil) 50% magic resistance and dispel magic at paladin's level within 5 ft radius)
    • Nartmongae (possessed by Gubr, when a paladin drinks from this cup, he gains a bonus equivalent to +2 prayer. Drink from it too frequently, however, and something profoundly bad happens (% chance of explosion?))
  • Diogenes
    • Bronze plate +1 (worn by Diogenes, found in Semiremigard, belonged to Agamemnon, later Pygmalion)
    • Three-headed mace +1 (wielded by Diogenes, found in Semiremigard belonged, to Sarduria's father's lieutenant)
    • Potion of Water Breathing (Diogenes -- half full)
    • Potion of Sweet Water (Diogenes)
    • Bookworms (possessed by Diogenes, eat through spellbooks like they're made of paper, found in a library in the Naga dungeon in Taxila, kept in a tiny wax-sealed ceramic container)
  • Gershom
    • Bronze plate +1 (worn by Gershom, belonged to Philip II of Macedon, wasn't being used by living-dead Xenon)
    • Shield +2 (worn by Gershom, found on a wall in the City of Ool in beautiful Kandam, embossed with an eight-pointed star design, reflects magic missiles)
    • Egyptian mace +1 (wielded by Gershom, functions as a mace of disruption, 2x damage; 20% chance of breakage when used vs. 4+ HD undead, belonged to Rabbi Kalonymos who met his end in the dungeon beneath Buthrotum)
    • Hammer of Charles Martel +4 (wielded by Gershom, found in Arvalan's bedroom in the City of Ool (what was it doing there?))
    • Spell retention (worn by Gershom, “Robe of Minerva,” each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth)
    • Periapt of Wound Closure (Worn by Gershom, prevents blood loss, doubles normal healing rate, decorated by an imprint of yarrow, fragile, terra cotta, found in Zoulvisia's tower)
    • Cleric Scroll of Plant Door (Gershom)
    • Cleric Scroll of Imbue with Spell Ability (Gershom)
    • Potion of Ventriloquism (Gershom)
    • Pearl of Wisdom (possessed by Gershom, increases the Wisdom of one who holds it by 1 after 30 days, as long as it remains in the holder's possession, found in Beshna's knapsack where he left it in the underwater octopus cave near Japan)
    • Rosary of Mucalinda (possessed by Gershom, usable by priests of any stripe, atonement x 1/day, air walk x 1/day, one use major summoning of possessor's deity -- but it better be a good reason, found early in the Naga dungeon in Taxila)
  • Gwyn
    • Manannán's coat of leaves +? (worn by Gwyn, given to the party by Cathbad in Tara on defeat of his champions; waxes and wanes with the seasons, AC improves in spring and summer, deteriorates in the fall and winter)
    • Sword of Methuselah +1 (wielded by Gwynn, +5 vs. extraplanar, also extraplanar save vs. spells or be sent back to their homes plane. Currently corrupted (exact effects are unclear) by Abyss-like powers of Rahu's buried head. This sword contains several names of g-d (currently scrambled).)
    • Scimitar +4 Defender (wielded by Gwyn, belonged to an Indian hero, found in the treasure chamber of the Naga dungeon at Taxila)
    • Nart Sword of Pezzigash +1 (wielded by Gwyn, +4 vs. creatures of water affinity, can cast Part Water 1/day, Currently corrupted (exact effects are unclear) by Abyss-like powers of Rahu's buried head)
    • Boots of Leaping & Striding (worn by Gwyn, newly repaired by the Yuti of Bulgaria, wearer can jump in and out of combat with a chance of stumbling, +1 to AC, given to Wirschen by the Priests of Mithra for passing the test of "scorpions under the skin").
    • Boots of Elvenkind (worn by Gwyn, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required))
    • Horn of Blasting (possessed by Gwynn, cone of sound 120 x 30 ft, save vs. spell for stun & deafening + 1d10 of damage, weakens building materials, found in the Ziggurat of Ur)
    • Lyre of Building (possessed by Gwynn, negates disintegrate, horn of blasting or siege damage 1/day, build 1/wk = 100 men laboring 3 days, found in the Ziggurat of Ur)
    • Stickman (possessed by Gwynn, transforms into a scarecrow golem and pursues someone relentlessly with murderous intent when cloaked in that person's clothing, found in the crappy dungeon of the Tuatha de Dannan)
  • Zombres
    • Tri-color ring of Jabulon (worn by Zombres, light, prayer & cure moderate 1x per day; acts as a ring of warmth, taken from Reynard the Fox(?) This is a woefully underutilized item)
    • Ring of Hiordis (worn by Zombres, allows wearer to know when variable duration spells are about to expire and grows cold just before dawn, gifted to Chrysopolis by Agafangul, “no hard feelings”)
    • Amulet of Name-of-G-d Detection (worn by Zombres, when the words “Next year, in Jersualem!” are spoken pulls in nearest direction to a name of G-d not included within the locket, works only for Jews, wished for using the Tablets of Destiny)
    • Locket containing the Eye of Balor (worn by Zombres, holds the cue-ball-sized eye plucked from the back of the King of Fomorian's head; has the power to turn those who gaze upon it to stone)
    • Cup (possessed by Zombres, has a 1" hole which leads to the dungeon in Aegae)
    • Snake charm (possessed by Zombres, causes snakes and snake kin to run if they fail save versus spells, few charges remaining, found in Buthrotum)
    • Names of God encrypted in the language of death (possessed by Zombres, don't try reading it; it'll kill you (save vs. death))
    • Wizard Scroll of Item (Zombres)
    • Oil of Fire Resistance (Zombres)
    • Potion of Change self (Zombres)
    • Potion of Diminution (Zombres)
    • Potion of Haste (Zombres)
    • Potion of Growth (Zombres)
    • Potion of Growth
    • Potion of Heroism
    • Potion of Treasure Detection
    • Staff of Eber (It lets the user cast comprehend languages (1 charge), tongues (2 charges), or reverse tongues (3 charges)), 30 charges used.