Danger Gang Items by Party Member

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  • Marcella
    • Snake Bracers (worn by Marcella, AC 3, original bracers were found in the Hittite dungeon in Ephesus and would periodically bite wearer and cause save vs. poison or death, one was swapped out by a bracer found in the dungeon of the Tuatha de Danaan that eliminate the negative effects).
    • Necklace of Protection +2 (worn by Marcella, traded from an undead Dilmun in exchange for Bardas Phocas' elephant-tusk giant-size sword)
    • Boots of Elvenkind (worn by Marcella, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required))
    • Kusanagi, called Grasscutter (wielded by Marcella, stone long sword +4, +4d4 vs. AC 10 for non-flying creatures as Wind Blade spell, 2x damage versus dragons and serpents, causes wielder to roll vs. Wisdom or berserk in presence of dragons or serpents, Imperial Treasure of Japan, lost for hundreds of years, found by Harivarma in Octopus dungeon off the coast of Japan, sought by the Great Old Morkoth of the Pacific, won by Marcella after prevailing in single combat)
    • Sun sword +2 (wielded by Marcella, +4 vs. evil, 2x damage vs. negative plane creatures, sunray power (command word: Thundarr!), sword swung vigorously creates 10ft light +5 ft/round for 10 rds, belonged to ill-fated Throkian expedition to Ur)
    • Scabbard of the Sword of Ten Powers (possessed by Marcella, non-magical, elegant gold encrusted wood, found in the Dragon King's pagoda as part of the youngest son's hoard)
    • Red ribbon (currently attached to Marcella's Sun Sword, adds +1 to bladed weapons)
    • Short bow +2 (wielded by Marcella, taken from the Galatians by the insane elf Silas Silverbow)
    • Cloak of Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else)
    • Cloak of the Manta (possessed by Marcella, makes wearer manta-like, breathe underwater, Swim 18, tail attack for 1d6, previously owned by Bardas Phocas)
    • Hat of Dwarvenkind (worn by Marcella, +1 to Con, -1 to Chr (+2 Chr when dealing with dwarves!), gain dwarf abilities and bonuses (except vs. giants), spontaneously created by a surge of wild magic when Zombres' Wildshield was breached)
    • Pinch of Memory Moss (possessed by Marcella, steals spells from the minds of spellcasters and uses them itself, found in the Naga dungeon in Taxila, kept in a secure lead box)
    • Phony Triple-Stick of the Naga (possessed carefully wrapped in webbing by Marcella, found way too early in the Naga dungeon at Taxila, likely does something terrible to the wielder)
  • Kolya
    • Studded Leather Armor +4 (worn by Kolya, found in the treasure chamber of the Naga dungeon at Taxila)
    • Shield +3 (worn by Kolya, found in Semiremigard, belonged to Sarduria’s father)
    • Regal Robe of Skins (worn by Kolya, protects against dragon's breath (half damage if save failed, one-quarter damage if it is made) and limb loss, found in the crappy dungeon of the Tuatha de Dannan)
    • Sharrur, Smasher of Thousands! (wielded by Kolya, Magical intelligent mace, 2d6+3 (+1d6 vs. chaotic), shout 1x/day, explosive strike 10d10 (wielder also takes 10d10 damage)/1x day, thrown and return, wielded by lawful or neutral characters only, otherwise take damage; found in a secret tunnel in the Hanging Garden of Babylon iteration of the City of Fire, talks like Sam the Eagle)
    • Sword of Methuselah +1 (held by Kolya, +5 vs. extraplanar, also extraplanar save vs. spells or be sent back to their home plane. Corrupted by the Abyss-like powers of Rahu's buried head, restored by the great sounding stone in Kuei's palace. This sword contains several names of g-d.)
    • Nart Sword of Pezzigash +1 (held by Kolya, +4 vs. creatures of water affinity, can cast Part Water 1/day, corrupted by the Abyss-like powers of Rahu's buried head, restored by the great sounding stone in Kuei's palace)
    • Short bow of Darab +1 (wielded by Kolya, from the old Fortress of Maidens, belonged to a Persian hero)
    • Wu-How (wielded by Kolya, shoots roars instead of arrows (as the spell Shout), taken from the beard of Ao-Guang's son who loved adventure most, once belonged to the Yellow Emperor Huang-Di)
    • Ring of Air Elemental Summoning (worn by Kolya, allows wearer to summon and control an air elemental, gifted by Ilya Muromets after his defeat at the tournament of Dr. Lao)
    • Scarab of Protection (worn by Kolya, -6 charges, +1 to save vs. spell, grants a saving throw of 20 for magical attacks with no save + any additional protective bonuses; protection versus energy drain by undead, found in Aegae around the neck of a homunculus)
    • Wang crown (worn by Kolya, charm up to 21 HD 1/day, cast suggestion 1/day, +2 saves vs. fire & electricity, 10% magic resistance, command word: 'umseme!', taken off a jerk talking tree outside the ruins of Babylon)
    • Slab of Xirao (possessed by Kolya who hangs it on his Wang Crown, disgusting eyeball-filled meat sliced from a larger hunk guarded by the drought goddess Ba, rumored to be part of Dr. Lao's daughter, but is too old for that to be true, causes the Zin to subconsciously turn away thus whoever displays a slab can escape Lao's notice)
    • Whetstone of the Narts (b) (possessed by Kolya, actually a whetstone -- turns non-magical blades into +1 weapons for a limited time when applied, found in the megagriffin-filled cave of Prometheus in the Caucuses)
  • Karl Shinyhands
    • Adamantium chain mail, gnome sized (worn by Karl Shinyhands, forged for us by the dwarves of Kachelmik)
    • Torc of Protection +1 (worn by Karl Shinyhands, on extended loan from Jarli the Australian warrior-priest)
    • Shield +2 (worn by Karl Shinyhands, found on a wall in the City of Ool in beautiful Kandam, embossed with an eight-pointed star design, reflects magic missiles)
    • Scimitar +4 Defender (held by Karl Shinyhands, belonged to an Indian hero, found in the treasure chamber of the Naga dungeon at Taxila)
    • Chakram +1 (wielded by Karl, circular edged missile weapon, 2-5+1 damage, returns when thrown, belonged to ill-fated Throkian expedition to Ur)
    • The Pickaxe of Japheth (wielded by Karl Shinyhands, (1d4+1)+2 weapon, +3 versus creatures from the elemental plane of Earth, can cast move earth, stone shape and passwall 1/day, when the Stone of Japheth is nestled in the pommel it gains an additional +1, +2 versus Earth creatures, can cast disintegrate on command (wielder must also save against disintegrate), will point in the direction of a named person or object regardless of distance 1/day, part of the Umayyad Party's share of the Throk Hoard, traded to the Danger Gang for Hourglass of Immunity to Time Magics)
    • Stone of Japheth (combined with the Pickaxe of Japheth, possessed by Karl, the true stone that was used to guide Noah's Ark (suck it, Beshna!) has a host of different properties depending on what it is plugged into. Traded away by Mura'ash for a Brazier of Fire Elemental Summoning, he had it installed in the pommel of the Sword of Japheth which he continues to wield)
    • Stickman (possessed by Karl Shinyhands, transforms into a scarecrow golem and pursues someone relentlessly with murderous intent when cloaked in that person's clothing, found in the crappy dungeon of the Tuatha de Dannan)
  • Gubr
    • Adamantium chain mail (worn by Gubr, forged for us by the dwarves of Kachelmik)
    • Sun Shield of Macedon +1 (worn by Gubr, temporarily absorbs +1 from magical weapons every time struck by them, found in Aegae)
    • Spidescu, Holy Avenger +2 (wielded by Gubr, belonged to Zombur Fotfrumous of the Agathersi, when wielded by a paladin: +5 (+10 damage versus chaotic evil) 50% magic resistance and dispel magic at paladin's level within 5 ft radius)
    • Nartmongae (possessed by Gubr, when a paladin drinks from this cup, he gains a bonus equivalent to +2 prayer. Drink from it too frequently, however, and something profoundly bad happens (% chance of explosion?))
  • Diogenes
    • Bronze plate +1 (worn by Diogenes, found in Semiremigard, belonged to Agamemnon, later Pygmalion)
    • Hammer of Charles Martel +4 (wielded by Gershom, found in Arvalan's bedroom in the City of Ool (what was it doing there?))
    • Lyre of Building (possessed by Diogenes, negates disintegrate, horn of blasting or siege damage 1/day, build 1/wk = 100 men laboring 3 days, found in the Ziggurat of Ur)
    • Potion of controlling snakes, amphibians, and reptiles (possessed by Diogenes, found in the treasure vault in the Naga city of Taxila)
    • Potion of Sweet Water (Diogenes)
    • Bookworms (possessed by Diogenes, eat through spellbooks like they're made of paper, found in a library in the Naga dungeon in Taxila, kept in a tiny wax-sealed ceramic container)
    • Boots of Leaping and Striding (worn by Diogenes, +1 to AC, wearer can walk tirelessly for 12 hours, leap forward 30 feet, backward 9 feet, straight up 15 feet; can strike and spring away in combat if wearer wins initiative, 20% chance of stumbling (stunned for 1 round) minus 3% for every point of Dex above 12)
    • Ofuda of the Dragon King (possessed by Diogenes, paper talisman that paralyze demons and devils when placed on their heads (no save, but magic resistance works as normal), stolen from the Dragon King Ao-Guang's palace by Crocodilicus who unexpectedly agreed to hand them over to the Danger Gang)
    • Ring of Spell Turning (possessed by Diogenese giant-sized (worn as a bracelet by a human-sized creature), traded by a Dilmun in exchange for the mighty diamond-studded pole-arm mace Kunabo)
  • Gershom
    • Bronze plate +1 (worn by Gershom, belonged to Philip II of Macedon, wasn't being used by living-dead Xenon)
    • Three-headed mace +1 (wielded by Gershom, found in Semiremigard belonged to Sarduria's father's lieutenant)
    • Egyptian mace +1 (wielded by Gershom, functions as a mace of disruption, 2x damage; 20% chance of breakage when used vs. 4+ HD undead, belonged to Rabbi Kalonymos who met his end in the dungeon beneath Buthrotum)
    • Spell retention (worn by Gershom, “Robe of Minerva,” each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth)
    • Periapt of Wound Closure (Worn by Gershom, prevents blood loss, doubles normal healing rate, decorated by an imprint of yarrow, fragile, terra cotta, found in Zoulvisia's tower)
    • Cleric Scroll of Plant Door (possessed by Gershom, found in the Dracolich hoard in the City of Fire)
    • Cleric Scroll of Imbue with Spell Ability (possessed by Gershom, found in the Dracolich hoard in the City of Fire)
    • Potion of Ventriloquism (possessed by Gershom, found in Phillip IV's lab in Cassandreia)
    • Potion of Treasure Detection (possessed by Gershom, 7/8 full, acquired in Zoulvisia's boudoir)
    • Pearl of Wisdom (possessed by Gershom, increases the Wisdom of one who holds it by 1 after 30 days, as long as it remains in the holder's possession, found in Beshna's knapsack where he left it in the underwater octopus cave near Japan)
    • Horn of Blasting (possessed by Gershom, cone of sound 120 x 30 ft, save vs. spell for stun & deafening + 1d10 of damage, weakens building materials, found in the Ziggurat of Ur)
    • Bowl of Jezebel (possessed by Gershom, obtained in the Drakkhenfel hoard. If you put a stick as an altar to Ashara (or Baal) in front of it, place food in the bowl and then consume the food you can improve a stat of your choosing by 1 point for a brief time. Wisdom will temporarily decrease by 4. The change may become permanent if performed too often)
    • Rosary of Mucalinda (possessed by Gershom, usable by priests of any stripe, atonement x 1/day, air walk x 1/day, one use major summoning of possessor's deity -- but it better be a good reason, found early in the Naga dungeon in Taxila)
  • Zombres
    • Tri-color ring of Jabulon (worn by Zombres, light, prayer & cure moderate 1x per day; acts as a ring of warmth, taken from Reynard the Fox(?))
    • Robe of the Arch-Magi (worn by Zombres, grants him an AC of 5, +1 to saves, certain spells cast by him receive -4 negative modifiers to the target's saving throw and reduces targets magic resistance by 20%)
    • Ring of Spell Storing (worn by Zombres, belonged to the giant lich in Ool until he was summarily disrupted, spells stored: Haste (charged), Limited Wish (used), Minor Sphere of Invulnerability (charged))
    • Kris of Ken Arok +3 (wielded by Zombres, dagger resolves as a short sword, if wielder strikes with deadly intent the victim struck dies instantly (no save?) but the blade then teleports into the hand of the wielder's worst enemy(!), grudgingly handed over by V. after the party wished her llamia lover Irizithon back to life)
    • Bag of Shadowstuff (possessed by Zombres, glides on dark, comes off clean. Found on a wall in the City of Ool)
    • Pouch of Xirang (possessed by Zombres, a handful of self-replicating soil, used in ancient times by Gun to stem the tide of the Great Flood, found in a cave on Mt. Gui guarded by the drought goddess Ba who allowed the DG to take a bit from her basket in return for defeating the spiny flying tiger demon Ching-Che, supposedly the key to chumping Dr. Lao's moon creation plan, but whatever)
    • Utpala's Circlet of Liches (possessed by Zombres, presently unworn, contains the phylacteries of Vetel, King of Ghosts, Lenorite, undead witch, and Arvalan, whiny bitch, room for two additional phylacteries)
    • Amulet of Name-of-G-d Detection (worn by Zombres, when the words “Next year, in Jersualem!” are spoken pulls in nearest direction to a name of G-d not included within the locket, works only for Jews, wished for using the Tablets of Destiny)
    • Cup (possessed by Zombres, has a 1" hole which leads to the dungeon in Aegae)
    • Snake charm (possessed by Zombres, causes snakes and snake kin to run if they fail save versus spells, few charges remaining, found in Buthrotum)
    • Names of God encrypted in the language of death (possessed by Zombres, don't try reading it; it'll kill you (save vs. death))
    • Potion of Ethereality(3) (possessed by Zombres, found in the Vault of Ool)
    • Wand of Wonder (possessed by Zombres, was a powerful Lemurian artifact capable of all kinds of crazy things, degraded and twisted over time, now probably does random dumb stuff like spray butterflies everywhere, found in the treasury of Ool)
    • Staff of Eber (It lets the user cast comprehend languages (1 charge), tongues (2 charges), or reverse tongues (3 charges)), 43 charges used.
    • Official Writ of the Celestial Bureaucracy (possessed by Zombres, contains orders for the immediate assignment of Dr. Yueh Lao into the position of love god, sealed with powerful ancient magics, can potentially be opened by King Solomon's Shamir, found in the Abyss by the triple-frog god Telepinu, where it had been hidden too well by a free-willed undead tasked with making certain it was never found)
    • Talisman of the Mangalorum (weird, wire loop and handle, exercises control over a sphere of annihilation, doubling a wizard's percent chance of influencing its direction, taken from Harivarma in Ool after chumping him soundly (if somewhat tardily))
    • Bzedebue's Bridge (possessed by Zombres, a bolt of cloth that when unrolled becomes a 5 ft wide bridge that extends to 500 ft. Only functions at night(?!))