Danger Gang Items by Party Member

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  • Arben
    • Wind dagger +1 (wielded by Arben, casts gust of wind 1/day, found in the basement of the abby on the isle of the Akoimetoi)
    • Ring of Flight (worn by Arben, taken from Bardas Phocas’ lifeless corpse in the esoteric Palace of Constantinople)
    • Rod of Splendor (possessed by Arben, expend charges for a majestic tent and food for 80)
    • Horn of Blasting (possessed by Arben, cone of sound 120 x 30 ft, save vs. spell for stun & deafening + 1d10 of damage, weakens building materials, found in the Ziggurat of Ur)
    • Lyre of Building (possessed by Arben, negates disintegrate, horn of blasting or siege damage 1/day, build 1/wk = 100 men laboring 3 days)
    • Pipes of Panic (possessed by Arben, forces creatures to make morale check or flee, found in Aegae, belonged to Antigonus Gonatus)
    • Pipe of Luring (possessed by Arben, creatures save vs. spells or become passive and slowly walk towards the musician, snapped off the head of a freaky looking monster in Armenia)
  • Can
  • Diogenes
    • Adamantium chain mail (worn by Diogenes, forged for us by the dwarves of Kachelmik)
    • Three-headed mace +1 (wielded by Diogenes, found in Semiremigard belonged to Sarduria's father's lieutenant)
    • Potion of Water Breathing (Diogenes -- half full)
    • Potion of Sweet Water (Diogenese)


  • Gershom
    • Egyptian mace +1 (wielded by Gershom, functions as a mace of disruption, 2x damage; 20% chance of breakage when used vs. 4+ HD undead, belonged to Rabbi Kalonymos who met his end in the dungeon beneath Buthrotum)
    • Spell retention (worn by Gershom, “Robe of Minerva,” each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth)
    • Rod of Resurrection (possessed by Gershom, command word: Nu-kwer-na, found in Ziggurat of Ur, 1 charge remaining)
    • Tome of Spacecraft Construction (possessed by Gershom, who wished for it with the Tablets of Destiny)
    • Cleric Scroll of Forbiddance (Gershom)
    • Cleric Scroll of Plant Door (Gershom)
    • Cleric Scroll of Imbue with Spell Ability (Gershom)
    • Cleric Scroll of Protection from Evil (Gershom)
    • Potion of Ventriloquism (Gershom)
  • Gwyn
    • Manannán's coat of leaves +? (worn by Gwyn, given to the party by Cathbad in Tara on defeat of his champions; waxes and wanes with the seasons, AC improves in spring and summer, deteriorates in the fall and winter)
    • Nart Sword (wielded by Gwyn ... I am unable to remember any of the details about this)
    • Boots of awesomejumping (worn by Gwyn. It is unclear what the actual name of these boots are, but they let him hop out of battle unharmed if he wins initiative. 10% chance of stumbling with each hop).


  • Kolya
    • Bronze plate +1 (worn by Kolya, found in Semiremigard, belonged to Agamemnon, later Pygmalion)
    • Shield +3 (worn by Kolya, found in Semiremigard, belonged to Sarduria’s father)
    • Sharrur, Smasher of Thousands! (wielded by Kolya, Magical intelligent mace, 2d6+3 (+1d6 vs. chaotic), shout 1x/day, explosive strike 10d10 (wielder also takes 10d10 damage)/1x day, thrown and return, wielded by lawful or neutral characters only, otherwise, ego check; found in a secret tunnel in the Hanging Garden of Babylon iteration of the City of Fire, talks like Sam the Eagle)
    • Ring of Air Elemental Summoning (worn by Kolya, allows wearer to summon and control an air elemental, gifted by Ilya Muromets after his defeat at the tournament of Dr. Lao)
    • Scarab of Life Protection (worn by Kolya, -4 charges, +1 to save vs. spell, grants a saving throw of 20 for magical attacks with no save + any additional protective bonuses; protection versus energy drain by undead, found in Aegae around the neck of a homunculus)
    • Mini-boat (possessed by Kolya, grows full-size command word: Magdalon!, found in Semiremigard, belonged to Pygmalion)
    • Zuljanah (possesed by Kolya and bound to him by a wish, stone figurine of a horse, springs to life with the command word: Motajhiz!, speed 48, 81 HP, THAC0 11, 2d6/2d6 counts as +3 weapon, can be split into 2 or 3 horses, one horse was found in the Tomb of Bibi Sharbahnu, the other was taken from Attigot when Kolya wished for it)
    • Wang crown (worn by Kolya, charm up to 21 HD 1/day, cast suggestion at will, +2 saves vs. fire & electricity, 10% magic resistance, command word: 'umseme!', taken off a jerk talking tree outside the ruins of Babylon)


  • Marcella
    • Sun sword +2 (wielded by Marcella, +4 vs. evil, 2x damage vs. negative plane creatures, sunray power (command word: Thundarr!), sword swung vigorously creates 10ft light +5 ft/round for 10 rds, belonged to ill-fated Throkian expedition to Ur)
    • Sword of Methuselah ?? (wielded by Marcella, this sword contains several names of g-d. It also has x% chance of sending extra-planer recipients of it blows back to their home plane)
    • Clord +2 / +1 (wielded by Marcella, short sword +2 or club +1; transforms from club to sword like a switchblade; roll under dex or take 1d4 damage, found in the Hilarous Tomb of Stratonike This seems wrong--I can't imagine Marcella is wielding three weapons as she has only two hands)
    • Short bow of Darab +1 (wielded by Marcella, from the old Fortress of Maidens, belonged to a Persian hero)
    • Cloak of Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else)
    • Boots of Elvenkind (worn by Marcella, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required))
    • Green prism Ioun stone (in use by Marcella, +1 to fighter level, found in an altar to Mars on an island of firebreathing birds)
    • Sheath of attacks (worn by Marcella, any non-magical sword drawn from it gets 3 attacks, found in Semiremigard, belonged to Agamemnon and then Pygmalion)
  • Zombres
    • Tri-color ring of Jabulon (worn by Zombres, light, prayer & cure moderate 1x per day; acts as a ring of warmth, taken from Reynard the Fox(?) This is a woefully underutilized item)
    • Ring of Hiordis (worn by Zombres, allows wearer to know when variable duration spells are about to expire and grows cold just before dawn, gifted to Chrysopolis by Agafangul, “no hard feelings”)
    • Amulet of Name-of-G-d Detection (worn by Zombres, when the words “Next year, in Jersualem!” are spoken pulls in nearest direction to a name of G-d not included within the locket, works only for Jews, wished for using the Tablets of Destiny)
    • Locket containing the Eye of Balor (worn by Zombres, holds the cue-ball-sized eye plucked from the back of the King of Fomorian's head and kept fresh with oil of timelessness; has the power to turn those who gaze upon it to stone. Currently rotting as the oil of timelessness was actually Halcyon's spitum)
    • Red candle – (possessed by Zombres, creates a Passwall spell for 10 rounds, found in the castle of the false Zoulvisia, Armenia)
    • Cup (possessed by Zombres, has a 1" hole which leads to the dungeon in Aegae)
    • Snake charm (possessed by Zombres, causes snakes and snake kin to run if they fail save versus spells, few charges remaining, found in Buthrotum)
    • Names of God encrypted in the language of death (possessed by Zombres, don't try reading it; it'll kill you (save vs. death))
    • terra cotta penant (periopt)of ** Item (Zombres)
    • Wizard Scroll of Demishadow Magic (Zombres)
    • Wizard Scroll of Item (Zombres)
    • Oil of Fire Resistance (Zombres)
    • Oil of Impact, 3 applications - +3/+6 bonus to blunt weapons (Zombres)
    • Oil of Timelessness (Zombres)
    • Potion of Change self (Zombres)
    • Potion of Diminution (Zombres)
    • Potion of Haste (Zombres)
    • Potion of Growth (Zombres)


  • Items we have that no one seems to be carrying
    • periapt of not bleeding out (this terra cotta pennant with a plant on it will keep the wearer from bleeding out, assuming it isn't itself crushed. No one currently wears it).
    • Red ribbon (currently attached to Al's Bardiche, adds +1 to bladed weapons)* bowl of Jezebel (got from Zolveja's tower. If you put a stick as an alter to ashra (or bal) in front of it, place food in the bowl and then consume the food you can improve a stat of your choosing by 1 point for a brief time. Other stats will decrease. The change may become permanent if performed too often)
    • Ring mail +2 (worn by Al, belonged to ill-fated Throkian expedition to Ur)
    • Bardiche +1 (wielded by Al, found in the Mithraic dungeon in Rome in the hooves of a blind minotaur)
    • Potion of Growth
    • Potion of Heroism
    • Potion of Invisibility
    • Potion of Something else
    • Something giving us some sway over Ogrid's soul