Lost, Traded or Expended items

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  • Chime of Opening (from the Corpse Tearer hoard, given to Hagia Sophia by Gregory for their assistance)
  • Rod of Resurrection (given to the Tuatha de Dannan by the Danger Gang, command word: Nu-kwer-na, found in Ziggurat of Ur, 1 charge remaining)
  • Cleric Scroll of Forbiddance (from the Jar of Tarphon, used by Gershom to secure the Jewish cemetery in Buthrotum)
  • Labrys, hand axe +2 (destroyed in combat with Bevis of Hampton, found in Croesus' treasure room in Sardis)
  • Red candle – (used in the assault against the clockwork horrors in Zoulvisia's tower, creates a Passwall spell for 10 rounds, found in the castle of the false Zoulvisia, Armenia)
  • Oil of Impact, 2 applications - +3/+6 bonus to blunt weapons (used by Kolya to anoint Sharrur and Diogenes to anoint his three-headed flail prior to the battle with Orcus)
  • Eye of Balor (protected from rotting by Oil of Timelessness, gaze can turn creatures to stone, traded to the Graeae for the Hourglass of Immunity to Time Magics (who threw in a Brazier of Fire Elemental Summoning as part of the bargain))
  • Hourglass of Immunity to Time Magics (lives up to its name; must be overturned every hour to keep the spell in effect, immediately traded to the Umayyad Party (who want to hack Qaf) in exchange for the Pickaxe of Japheth.
  • Brazier of Fire Elemental Summoning (traded to Mur'aash, Guardian of Ctesiphon (more recently of the Tahkt e Sulaiman, for the Stone of Japheth decorating the pommel of his sword.
  • Tome of Spacecraft Construction (originally possessed by Gershom, who wished for it with the Tablets of Destiny, given to Santa Claus so he could build us a rocket to the moon. Seriously.)
  • Sheath of attacks (traded to Following Alexander Party for Snake Bracers, any non-magical sword drawn from it gets 3 attacks, found in Semiremigard, belonged to Agamemnon and then Pygmalion)
  • Deathmaster Scythe +2 (returned to Dr. Stupiferous ("no hard feelings"), does base 1d8+1 damage, opponents rolls save vs. poison on a successful hit, failure means loss of 1 HP/rd poison damage as a sword of wounding, radiates evil)