Talk:Proposal for Rules Changes
Melanie: Aww... but I like rolling characters. But yeah the druid leveling is getting a tad ridiculous, I'm totally ok with using the priest table.
Noah: I have long suggested using the cleric table for druids, or including pre-12th level leveling duels for them like Kensai (which I think is cooler, BTW, because when druids fight it is awesome). Seeing as I am playing a druid, and had crazy plans for when he achieved 12th level in the not-too-distant-future, I would be a tad disappointed if this proposition were to be implemented; but it every druid life some rain must fall, and none can deny that the druid class is, well, broken.
I give a big thumbs down to non-dice generated stats, in general, although I did once ask Hal to 'assign' stats when I was rolling up a particularly prohibitive character class (Paladin). It seems that if individual players wanted a DM-generated character, Hal might be amenable depending on circumstances, but I see no reason why that should be the case for everyone automatically. 'Cuz, as much as I hate to admit it, rolling new characters is pretty fun.
Chris: I would support a point assigning system for stats, provided the amount of points you were allowed to assign would be prohibitive. Say, 33 for all six, just slightly below the average you would roll.
Kerry: Hal had previously suggested giving sets of stats to choose from that one can then assign as one sees fit. For example, one template might be 18 15 13 11 9 7, while another would be 17 17 14 10 8 8, and so on. Just giving points is far too open to abuse. Rolling dice is fun, but it is also profitable. When combat seems to be going south in our group everyone starts rolling sets of stats, and I have seen some characters rolled up that put Harald to shame. This means that those who wish to powergame can, while those whose nature prohibits them from rolling out fifty characters to get 18 18 18 16 15 14 may well feel like they suffer inordinately for their principles. Perhaps a limit on character rerolls? Pick the best of five? I don't know.
Noah: I would support a limit on re-rolls -- I think ten seems reasonable, and not too time consuming -- and perhaps if none of them are sufficient to play the desired class, Hal could intervene.
Melanie: Yeah limiting re-rolls sounds good. Pre-ordained stats would be no fun at all... However, you may have noticed that most of the time when we start re-rolling characters during a fight, we all come out ok. Maybe it uses up all our bad rolls.....
Hal: Obvioulsy I am in favor of these rules. If I had to do the game over from the start, I would change the way characters are rolled, as one lucky day can set you on easy street for life, which seems counterproductive for a game.
Druid xp should probably be up to the people currently playing druids, meaning Noah, Melanie, Laura, Erin (retired), and sort of Adan (the hideous limbo and all); I've been demanding for a while that future druids not get the druid xp table, but I have no problem with grandfathering in those already druids. If the druids do choose to take Cleric xp, it might be sporting to give druids the 10% xp bonus so many clerics enjoy.
A Hegelian synthesis may be called for in the manner of rolling stats: a series of templates could be generated as defaults, and then a player gets, say, five chances to best the template; those failing to roll up a character they like in those five rolls could have a template to fall back on.
Noah: Oh poo poo. When I first conceived of Marty, I went so far as to even offer to take the cleric leveling table. But you were all like, 'no, no -- it's fine. I hate druids sooooo much that nothing can possibly make them any better. blee blee blee.'
But as long as we're talking Hegelian synthesis, I suggest a cleric leveling table steeper than it is now, but also with the possibility of level duels after 7th level. Because duels between people who can change into different animals are always awesome.
Hal: Well, I had intended to kill Marty before he hit fourth level.