A Princess is rerescued, Harald fails to lose a limb (haha, suckers!), and Saiiq gets lucky with some Fiery Angels

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Our heroes decide that the only decent thing to do is go rescue Miriam from the clutches of the very stinky trogodytes, and they set off through the jungle. An encounter with a trogodyte hunting party shows us that trogodytes smell worse on the outside than on the inside. They can also put on bursts of super-speed. We kill the band in toto, with Harald running hard to catch the last of them. Agav tracks them back to their lair, a cave network in a nearby mountain. There are two cave entrances, so we very sneakily kill one sentry and then Wall of Ice the other entrance, trapping that sentry outside. We wack him, too. Entering the caves we manage to surprise and wipe out one trogodyte group, but after that they are on to us and the fight goes hard. There are many close encounters and narrow victories, ending in a large assembly hall battle with the chieftans and witch-doctors. Miriam hangs suspended in a wicker cage over a deep pit with dinosaurs below. Harald battles the chieftan with his back to the pit, dodging every slicing blow of the fabled Whip sword of Yemen. Victory is ours, as is the sword and the princess. We clean up the remainder of the caves, killing several dinosaurs but not quite managing to genocide the trogodytes. Saiiq takes two trogodytes prisoner, and Afaf charms one. Saiiq says he must deliver them to the Fatimid Caliph, perhaps because he has a lizard baby and wants it to have company. After that we go back to Axum, booty in tow.