Talk:Halifax's Mugging Rules
From Record Of Fantasy Adventure Venture
Hal, I must disagree with your system. Though it sounds OK in some respects, the math is way too hard to figure without a calculator. sap damage/current hp is very akward. Thus my proposal to make it a greater than/less than deal. Note that in my system there is always the chance of rolling a one, which won't knock out much of anyone. Well, maybe a 13th+ level thief could automatically KO a peasant, but that is reasonable. Your damage for hilts makes sense, but I would like to see blunt weapons usable as well. Should a club be more or less effective than a sword hilt?
Also, you should write a formula for the sap damage, with Str bonus, as I can't get (1.5+2.5)x2 to equal 12.