The Danger Gang's Infiltration of Calpe Hits A Few Snags

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At two in the morning, Ruth sneaks in to Xenon and Gershom's room. She tries to sneak in anyway, but she is not as sneaky as she could have been. They're both surprised and ask her what she's doing there. She said she wanted to give them some ratsbane and ask if they found the assassins yet. They said they've learned their names and where they are, but haven't made contact yet. They arrange a drop point where they can get her a message if they need to, then she leaves. Despite their interrupted sleep, they still get up bright and early and head down to breakfast. Xenon grabs a street urchin and hands him a note for Captain Demetrius asking about a position in the town guard. He then joins Gershom at the breakfast table and starts a fake falling out to help justify his leaving and wanting to join the guard.

At around six in the morning on the other side of town, Artaky knocks on Arben and Can's door. "Hey, you guys wanna rob some old lady with me?".

Can and Arben hedge, saying that it's a little early for them, maybe next time, etc. Can then Alters himSelf to follow the dwarf while Arben goes to snitch. He gets a little bit of the runaround, plus he don't remember his way around the guild hall too good, but in a little while a guard points him in the right direction. He finally finds Narcis, who thanks him for the info and informs him that it will be handled appropriately.

Meanwhile, Can sees Artaky head down a flight of stairs. It does not look like Artaky is going in to some old lady's house. Can then returns to the inn and falls asleep. Arben soon comes back and finds Can asleep and starts yelling at him that he was supposed to meet him at the guild. Can says he heard no such thing and they both glower at eachother. Then Martialis stops by to shoot the shit. He runs a message to the other guys, information is exchanged. Arben tells Gershom and Xenon to tell the rogue thieves what hotel they are in if they're looking to contact them. Then Xenon bops off to his meeting with Demetrius.

Can, Marty and Arben are going to go get more intel on the Thieves Guild of Calpe. Marty changes himself into a gecko and casts Locate Object (needle), Find Traps, Detect Magic, and Know alignment. They then head down through the entrance in the stables. They mill about the the halls until they run into Mario the Italian. He seems like a friendly sort. Martialis figures out that he's Neutral. He asks them about the Gripli he has in his bag, and Arben figures out what it is. Just then Artaky enters the hallway. He exchanges knowing glances with our boys, then asks them if they want to head over to the Kismet Club. Sounds good to them, and Mario says he's in too. They stroll through the halls of the guild, eventually leading into the sewers. It is stinky, but Can doesn't mind. Eventually, Artaky leans over to Mario and says to him in Italian that he's going to take them into the forbidden room. Arben is able to piece together what he's saying with his fluency in Latin and says he's not quite cool with going to the guild's forbidden room, for obvious reasons. Artaky understands, and says he'll be right back. They ask if Mario knows what's up with the secret room; Mario admits his ignorance. Suddenly Artaky appears from the opposite direction from which he left. A portculis slams down between them. "I'm sorry, Mario," he says.

CLIFFHANGER!