The Danger Gang Meets Fazel And Finds A Tomb

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After a good night's rest, the Danger Gang has to decide what to about their invitation to the governor's mansion. Martialis asks the big tree, and the big tree says it will be alright, so they're off to the races. Barry Ceasefire leads them to the mansion in question and they're led inside. They sit in a green room for a little while, until a tabby cat walking on it's hind legs brings them a little note on a silver platter. The note reads, "Follow me."

The cat leads them to a room filled with pillows. There, lying between to fanning girls, is a bearded man with a voice remarkably like Patrick Warburton. He introduces himself as Fazel bin Sala, a general for the Fatamid Caliphate. He then introduces them to a nervous looking Roman Catholic monk named John. John gives them a note, which reads:

Danger Gang:
You are cordially invited to a dinner engagement with Fr. Gerbertus of Aurillaca. 
When: vii Kal. August or thereabouts; middayish
Where: The Papal Planetarium, Rome
In which: Informal dress

Everyone is cautiously optimistic about this invite, as it is known that their age old enemy Barnacle Bashim's good buddy, the pope, operates out of Rome. Still, a chance to get into the Papal Planetarium, probably pretty neat stuff. Fazel dismisses John so he can get a word alone with the D.G. He says the Caliph sent him out to make sure everything is up and up in this part of the Caliphate. Seems a certain Mohamed Ben Yaya went out on a little trip and is now calling himself Malik (or king). The thing is, if he goes there, nobody is going to tell him nothing. But the Danger Gang, they've got a rep, a rep for being friendly and/or killing people. If they could do either one and send word back to him, it would be much appreciated. They admit that Ben Yaya is no friend to them,as he is a friend To Bashim. They tell him they have a lot on their plate, but if the opportunity arises, they'd be glad to look into it. Right now, they need to go investigate that graveyard.

And so they do. This time, however, they can't escape the Giant Wasps. They're in for a fight. And these Wasps are giant; six feet long. They also breath fire somehow. Can and Ezio are able to catch quite a few of them Webs, Hypnotic Patterns, Color Sprays, and the like. They are tough, but are eventually dispatched. Marty starts investigating some of the hives and finds the spellbook of the wizadly Greater Ghoul. They'll peruse that later. They check out another hive and find a mausoleum with a cylinder and a sphere on it. This must be it. There's a wasp in this hive, but Marty confuses it with a Hallucinatory Forest.

They go in the mausoleum. Inside they find a Staircase, an iron wheel, and a coffin with an effigy. The iron wheel can be rotated to two settings, a little sun and a little moon. It is currently set to sun. They get a woe on adjusting the wheel, so with no weal, they say , "whoa!" and leave it alone. Instead, the head down the stairs. It leads to a hallway, and at the end of the hallway, the two walls have panels that veer of at 135 degree angles to meet at a 90 degree point in the middle of the hallway. These walls look like they can rotate on a center axis, and it appears that there's a very bright light coming from behind them. They hide behind the left panel and tie a rope to the right one. As they pull the panel, a blindingly brilliant light shines through, burning through the rope. They close the panel somehow (I'm not sure how, but they did) and head back upstairs. Once everyone is out of the hall, they try turning the wheel, figuring if it was set to moon, there would be less sunlight. Instead they see a blast of light shoot down the hall. After a debate as to the nature of light, heat, and the effects of a Dark Stone, they decide just to wait until after night fall to proceed.