The Danger Gang Keep Trying To Beat Up These Harpies
From Record Of Fantasy Adventure Venture
The Danger Gang rally the troupes for a new plan to take on the Harpy problem they said they would take care of. They've found that the harpies don't much care to follow them into the water, so they cast water breathing on themselves for an escape plan.
Once on the island, Can casts Thunderstaff to deafen them, rendering the call of the harpies ineffective. When the Harpies arrive, Ezio casts Hypnotic Pattern, stunning half of them. However, it seems that even half of the harpies are too much for our heroes, who once more need to turn tail and flee once they have their asses handed to them.
They return to the S.S. Tigress to plan out how take care of these things, or at least, how to get Martialis out of his druidic oath.