The Danger Gang Does A Covert Op In Shushmashush

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Feeling well rested, the Danger Gang hops aboard some giant beetles Martialis whipped up. They fly over the majestic Kachelmik army, adorned in their fighting colors of red and black.

They fly into the box canyon described by the eagles, fortunately without any random encounters (much to someone's chagrin). They land behind the western lip or the canyon. There are nine individual caves. Smoke comes out of the ground in front of one of them; they decide against going for that one.

Instead they head over to one on the north side, just east of a landslide. Karl is sent ahead to sneak around. Unfortunately, those were not his strengths in thieving skills. He successfully sneaks past two rooms of goblins singing a call and response song. Then he gets up to a room with a dog baying in it. Karl thinks he's on to him, so he tries to head back. Unfortunately, he's not as lucky heading back and a Goblin spots him. His room chases him out, and then the response side of the call and response singing chase him down too. Luckily, the Danger Gang is able to take these dudes out before they are able to raise the alarm. They stalk on.

They take on the Warg room. There is but one Warg in there, as well as a Goblin, and some kind of fancy Goblin in a headdress. He has a pretty fancy looking ivory bracelet and a sack with both a snake and some platinum in it.

Back out in the main hall of this cave, they find a secret door. Behind the door is a some old shields and arrows and the like. There's another secret door out of there. Karl hears some shuffling behind the door; they carefully slide the door open. It reveals the backside of a tapestry. Karly pokes a small hole in the tapestry and sees a group of huddling Goblin ladies holding knives. There's another tapestry in the ladies' room.

Now, how to deal with these ladies? Gershom casts Tongues to try to talk to them, but then they try to run off. Can casts Web before they can get too far. The ladies explain that they were about to try to lead us into an ambush, and that a Goblin leader named Broketooth had come in to warn them of their coming. Barry Ceasefire cuts ladies goblins out of the webs and ties them up to prevent further meddling. They then proceed to march towards the ambush. They find this Broketooth character with four archers (which Gershom promptly Holds). Marty then Charms the guy and has Gershom tell him that he'll mak him the number one Goblin in town, hands down. He just wants to know where Korrigan is. He says he's probably in the cave they've identified as cave #5. They go to check it out.

As they sneak into said cave, who should they encounter but their old associate HZ. What a coincidence! Turns out HZ was in the area looking for some honey for his pair of trained, giant bees. Everyone strongly advises him to stay away from Karl's gemstones. However, they are glad to have someone slightly more sneaky around, and send him off to scout ahead. He finds a room full of corpses hanging from the ceiling. That's when the skeletons come out. The rest of the party joins poor little HZ (imagine if they did not stumble upon him previously). Gershom manages to turn a few old bonies, but some sort of Goblin cleric gets in the mix and they need to take him out. A Lightning Bolt, Can-style, does a good chunk of damage. Then comes a loud gong noise. A wave of goblins arrives. They are defeated, but not without putting a little hurt on our boys.

There are more Goblins en-route.