Danger Gang Items by Party Member

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  • Arben
    • Wind dagger +1 (wielded by Arben, casts gust of wind 1/day, found in the basement of the abby on the isle of the Akoimetoi)
    • Ring of Flight (worn by Arben, taken from Bardas Phocas’ lifeless corpse in the esoteric Palace of Constantinople)
    • Rod of Splendor (possessed by Arben, expend charges for a majestic tent and food for 80)
    • Horn of Blasting (possessed by Arben, cone of sound 120 x 30 ft, save vs. spell for stun & deafening + 1d10 of damage, weakens building materials, found in the Ziggurat of Ur)
    • Lyre of Building (possessed by Arben, negates disintegrate, horn of blasting or siege damage 1/day, build 1/wk = 100 men laboring 3 days)
    • Pipes of Panic (possessed by Arben, forces creatures to make morale check or flee, found in Aegae, belonged to Antigonus Gonatus)
    • Pipe of Luring (possessed by Arben, creatures save vs. spells or become passive and slowly walk towards the musician, snapped off the head of a freaky looking monster in Armenia)
    • White Spindle Ioun Stone (possessed by Arben, it frees the wearer from inhaled poisonous gasses (but not, say, the breath weapon of a dragon), hold his breath forever, etc (but can he smell a beautiful flower?), part of the Corpse Tearer hoard)
    • Robe of the Arch-Magi (worn by Arben, grants him an AC of 5, +1 to saves, certain spells cast by him receive -4 negative modifiers to the target's saving throw and reduces targets magic resistance by 20%)
    • Bowl of Jezebel (carried by Arben, found in the Drakhenfels, when used as an altar to Asherah (placing a pole in a high place), upon consuming the sacrifice eater loses 4 points of wisdom and gains 1 point in an attribute of choice for 2d4, contains the inscription in ancient Hebrew 'sacrifice a goat to Baal, eat for dinner; that is all / sacrifice a sheep to Asherah, you're a winner -- do it, brah!')
  • Can
    • Wizard Dagger +2 (damage resolves as a long sword (1d8/1d12) for magic users, is a +1 dagger for all other classes, throbs with power, found in Cassander's tomb at Aegae)
    • Brooch of Spell Retention (grants a magic user who wears it an additional 5th level spell slot, part of the Throk hoard)
  • Diogenes
    • Adamantium chain mail (worn by Diogenes, forged for us by the dwarves of Kachelmik)
    • Three-headed mace +1 (wielded by Diogenes, found in Semiremigard belonged, to Sarduria's father's lieutenant)
    • Potion of Water Breathing (Diogenes -- half full)
    • Potion of Sweet Water (Diogenes)


  • Gershom
    • Egyptian mace +1 (wielded by Gershom, functions as a mace of disruption, 2x damage; 20% chance of breakage when used vs. 4+ HD undead, belonged to Rabbi Kalonymos who met his end in the dungeon beneath Buthrotum)
    • Spell retention (worn by Gershom, “Robe of Minerva,” each time spell is cast percentage chance to cast again - 1st level: 50% 2nd: 40% 3rd: 30% 4th: 20% 5th: 10%, found in Dyrrachion draped over the shoulders of the loathsome Kukuth)
    • Tome of Spacecraft Construction (possessed by Gershom, who wished for it with the Tablets of Destiny)
    • Periapt of Wound Closure (Worn by Gershom, prevents blood loss, doubles normal healing rate, decorated by an imprint of yarrow, fragile, terra cotta, found in Zoulvisia's tower)
    • Cleric Scroll of Plant Door (Gershom)
    • Cleric Scroll of Imbue with Spell Ability (Gershom)
    • Cleric Scroll of Protection from Evil (Gershom)
    • Potion of Ventriloquism (Gershom)
  • Gwyn
    • Manannán's coat of leaves +? (worn by Gwyn, given to the party by Cathbad in Tara on defeat of his champions; waxes and wanes with the seasons, AC improves in spring and summer, deteriorates in the fall and winter)
    • Nart Sword (wielded by Gwyn, short sword +1, +4 versus water-affinity creatures)
    • Boots of Leaping & Striding (worn by Gwyn, newly repaired by the Yuti of Bulgaria, wearer can jump in and out of combat with a chance of stumbling, +1 to AC, given to Wirschen by the Priests of Mithra for passing the test of "scorpions under the skin").
  • Kolya
    • Bronze plate +1 (worn by Kolya, found in Semiremigard, belonged to Agamemnon, later Pygmalion)
    • Shield +3 (worn by Kolya, found in Semiremigard, belonged to Sarduria’s father)
    • Sharrur, Smasher of Thousands! (wielded by Kolya, Magical intelligent mace, 2d6+3 (+1d6 vs. chaotic), shout 1x/day, explosive strike 10d10 (wielder also takes 10d10 damage)/1x day, thrown and return, wielded by lawful or neutral characters only, otherwise, ego check; found in a secret tunnel in the Hanging Garden of Babylon iteration of the City of Fire, talks like Sam the Eagle)
    • Ring of Air Elemental Summoning (worn by Kolya, allows wearer to summon and control an air elemental, gifted by Ilya Muromets after his defeat at the tournament of Dr. Lao)
    • Scarab of Life Protection (worn by Kolya, -4 charges, +1 to save vs. spell, grants a saving throw of 20 for magical attacks with no save + any additional protective bonuses; protection versus energy drain by undead, found in Aegae around the neck of a homunculus)
    • Mini-boat (possessed by Kolya, grows full-size command word: Magdalon!, found in Semiremigard, belonged to Pygmalion)
    • Zuljanah (possesed by Kolya and bound to him by a wish, stone figurine of a horse, springs to life with the command word: Motajhiz!, speed 48, 81 HP, THAC0 11, 2d6/2d6 counts as +3 weapon, can be split into 2 or 3 horses, one horse was found in the Tomb of Bibi Sharbahnu, the other was taken from Attigot when Kolya wished for it)
    • Wang crown (worn by Kolya, charm up to 21 HD 1/day, cast suggestion at will, +2 saves vs. fire & electricity, 10% magic resistance, command word: 'umseme!', taken off a jerk talking tree outside the ruins of Babylon)


  • Marcella
    • Sun sword +2 (wielded by Marcella, +4 vs. evil, 2x damage vs. negative plane creatures, sunray power (command word: Thundarr!), sword swung vigorously creates 10ft light +5 ft/round for 10 rds, belonged to ill-fated Throkian expedition to Ur)
    • Sword of Methuselah (wielded by Marcella, scimitar +1, +5 versus extraplanar creatures, saving throw versus spell or be sent back to their native plane, names of God inscribed on the blade, banished Demogorgon with one blow)
    • Clord +2 / +1 (wielded by Karl, short sword +2 or club +1; transforms from club to sword like a switchblade; roll under dex or take 1d4 damage, found in the Hilarous Tomb of Stratonike)
    • Short bow of Darab +1 (wielded by Marcella, from the old Fortress of Maidens, belonged to a Persian hero)
    • Cloak of Protection +4 / +1 (worn by Marcella, Earthly Beauty's cloth, tug to reduce to hankerchief size, +4 for Karl (the original owner) and Marcella (who wished to use it), +1 for everyone else)
    • Boots of Elvenkind (worn by Marcella, liberated from Jack IV, allow wearer to walk at a normal pace in absolute silence (no roll required))
    • Green prism Ioun stone (in use by Marcella, +1 to fighter level, found in an altar to Mars on an island of firebreathing birds)
    • Sheath of attacks (worn by Marcella, any non-magical sword drawn from it gets 3 attacks, found in Semiremigard, belonged to Agamemnon and then Pygmalion)
    • Cloak of the Manta (possessed by Marcella, makes wearer manta-like, breathe underwater, Swim 18, tail attack for 1d6, previously owned by Bardas Phocas)


  • Zombres
    • Tri-color ring of Jabulon (worn by Zombres, light, prayer & cure moderate 1x per day; acts as a ring of warmth, taken from Reynard the Fox(?) This is a woefully underutilized item)
    • Ring of Hiordis (worn by Zombres, allows wearer to know when variable duration spells are about to expire and grows cold just before dawn, gifted to Chrysopolis by Agafangul, “no hard feelings”)
    • Amulet of Name-of-G-d Detection (worn by Zombres, when the words “Next year, in Jersualem!” are spoken pulls in nearest direction to a name of G-d not included within the locket, works only for Jews, wished for using the Tablets of Destiny)
    • Locket containing the Eye of Balor (worn by Zombres, holds the cue-ball-sized eye plucked from the back of the King of Fomorian's head; has the power to turn those who gaze upon it to stone)
    • Cup (possessed by Zombres, has a 1" hole which leads to the dungeon in Aegae)
    • Snake charm (possessed by Zombres, causes snakes and snake kin to run if they fail save versus spells, few charges remaining, found in Buthrotum)
    • Names of God encrypted in the language of death (possessed by Zombres, don't try reading it; it'll kill you (save vs. death))
    • Wizard Scroll of Demishadow Magic (Zombres)
    • Wizard Scroll of Item (Zombres)
    • Oil of Fire Resistance (Zombres)
    • Oil of Impact, 2 applications - +3/+6 bonus to blunt weapons (Zombres)
    • Potion of Change self (Zombres)
    • Potion of Diminution (Zombres)
    • Potion of Haste (Zombres)
    • Potion of Growth (Zombres)
    • Potion of Growth
    • Potion of Heroism
    • Potion of Invisibility
    • Potion of Treasure Detection