Visiting the Demogorgon Palace

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We divine about hacking the Demogorgon's palace then going home and heading off to India.

 Pillared palace made of fear, trapped behind a crystal sphere
 ... see ... not yet be ... better ... along perimeter
 ... Draw no breath ... not crystal walls, crystal death ...
 Bit of fur ... amber ... test mettle ... lord of ghosts, king Vettle
 Turn your powers on you, ally pig, scale ... big
 Not treasure tempts adventurers to come, but beautiful, shiny scripted knowledge from a guy who scored his crotch in collegs

Sonam. Harald, Quiteria, Dawa and Ruber ride some phantom steeds till we are near the palace (about 2 days) then Leila scries on us and teleports to a nice snow platform we build. We see a big, transparent dome, covered with lovely awnings and parapets. There is a glass boat tethered nearby. The ground surrounding the dome is covered with bodies, some ancient and some fairly recent. We sneak around and Dawa tracks and examines the bodies. He finds a scroll case, some weird slick shoes, two weird and gross potions and assorted other adventuring gear on the two freshest corpses. One of them looks Tibetan and the other, of ambiguous gender, looks Indian. They apparently died by falling from a great height. Dawa brings the scroll case back and we examine it more closely. It is trapped but we manage to get it open safely. Inside are a scroll of magic writing and a smaller, trapped, scroll case. Our monk guide puts the thieves to shame by disarming this trap and we extract a scroll written mainly in lovely, shiny chinesese, with a note in greek. The note says

 Authenticated/Double checked, you are one digit too many. Gamma Alpha Delta.

Quiteria speaks with the dead Tibetan guy, who turns out to be Chinese. He is from Dong-Jing, far to the east. They were assaulted by ghosts and thrown high in the air, then died falling to earth. He had no particular business here, but passed by while on a mission. His guide (many curses ensue) led him here. He has never seen the internal scroll he carried, the external one has spells to help him out (Change Self and Improved Dimension Door) but he couldn't get it out in time.

This seems to be all the knowledge God promised, but we decide to walk around the perimeter just in case. We find a shattered crystalline sphere with some frighteningly octopodal footprints inside. Quiteria breaks off a bit of the sphere for later examination while Dawa tracks, but the octopus seems to have left a long time ago. We continue around until we come upon a little shiny pig, who squeals loudly, summoning a bunch of nasty monsters and demons. Harald lightning bolts the castle wall to no effect and we teleport away.

In our hurry Leila misses her teleport somewhat, and we find ourselves in the basement of the monastery with a rather nasty snake creature. At least it's nice and dark down here...