Following Alexander Party Items

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  • Protective items
    • Armor
      • Sand dragon scale mail (AC 4)
      • Bone armor (AC 6)
      • Hoof armor (AC 0 v slashing/piercing, AC 4 v bludgeoning. Throk hoard)
      • Black Dragon Armor of Nimrod (non magical, AC -1)
      • Bronze plate +1
      • Elven chain
    • Shields
      • Shield +1, turns into medallion
      • Shield +1, fire resistance
      • Shield +2
    • Bracers
      • Bracers AC 7 (Vines on them, from the North)
      • Bracers AC 6 (Jade, from Jamilla)
      • Bracers AC 3 (snake bracers, sometimes turn into snakes and bite you with fatal poison. Hittite dungeon)
    • Pro rings
      • Pro ring +1 (Throk hoard)
      • Pro ring +2 (Throk hoard)
      • Pro ring +3 (Throk hoard)
      • Pro earring +1 (Bashim)
    • Save bonus vs X
      • Periapt v. Poison (Aishopra, +4)
      • Periapt v. Petrification (Caligula's barge, +4)
      • Cat's eye stone (+1 all saves)
      • Gold covered burnt fetus (+1 saves, who knows what else)
    • Misc Protective
      • Periapt of Wound Closing
      • Bead of Force (makes 10' diameter spherical wall of Force 1/week)
      • Robe of Deianira (cursed:gives MR, but kills you with "poisonous fire")
      • Black head wrap that protects from ESP and mental influence
  • Weapons
    • Blunt
      • Cestus of Tubal-Cain (left)
      • Thorns Staff +1 (casts Wall of Thorns 1/week)
      • Ceramic Egyptian Mace +?
      • Morning star +1/+3 v Shapeshifters (save v spell or be stuck in current form for a while)
      • Staff of Power
      • Staff of healing/harming ("Nibiru", does various Cure spells or their reverse. Currently reverse, no idea how to switch it)
      • Oaken staff (Nimrod hoard)
      • Staff with two prongs (Nimrod hoard)
      • Wolf glove (you hit someone, they save v Polymorph or turn into a wolf)
    • Edged
      • Knife +1
      • Belt knife +3
      • Valsax (knife + ?, does good damage)
      • Cursed short sword of wounding +1 (Miming. You seek disproportionate vengeance)
      • Short sword +2 ("Karakula")
      • Short sword +1 (the original Drusus)
      • Whip short sword of sharpness +1
      • Cursed head-chopping long sword +3
      • Dansleif (long sword +4, must kill a creature 5+HD of take 4d8?)
      • silver spear of Olindicus (+?/+? vs were critters. Points at a person or thing if desired)
      • The Sword of Chains (+3 two-hander, when you hit someone you have a chance to Dominate them)
      • Sword of Nimrod (long sword, acts like 2 hander +2. If Str 18/00 two hands, if str > 18/00 1 hand)
      • Trident of Fish Command (+1)
      • Trident of Submission (+1)
      • The Sword Severer (Size L two hander, insta-kill?)
      • Size L magic sword (+2?)
      • L-creature glowing pole-axe (+2, AC is 2 better. 4d4/4d6)
    • Ranged
      • Strength Bow for Str 19 (breaks on a 1)
      • Amazonian quiver (holds arrows, javelins, etc)
      • 7 x Free Bullets (sling bullets + ?, hit automatically, 4/rd)
  • Wands and Rods
    • Wands
      • Wand of stinking cloud
      • Wand of Magic Missiles
      • Wand of Flame Extinguishing (hebrew:"Get thee behind me Gehenna")
    • Rods
      • Rod of Transport ("Cadmus")
  • Books
    • The Book of Numbers (lets your priest cast Number Sphere spells)
    • Book of Infinite Spells (current spell: Animate Dead (mage)
    • Boccob's blessed Book
    • Book of the Valley of Chalbe (learn how to swap heads. Takes 2+ years of study)
    • Vacous Grimoire
  • Rings (non-protection) and Amulets
    • Rings
      • Ring of warmth
      • Ring of Spell Storing (Wind Wall(used), Pro Evil(mage), Pass w/out trace, Speak with Plants. Casting time 5 for all.)
      • Cursed Ring of something or other. Probably mind controls user.
      • Evil cursed silver ring form Nimrod hoard.
      • Iron Ring of Jaya (+1 Con, tries to mind control wielder)
    • Amulets
      • Amulet of Turning (7th level)
      • Hagalaz amulet (MR 15%)
      • Amulet that protects you from evil clerical magic (Nimrod hoard)
  • Random Crap
    • Offensive
      • Jade jug (all in area save v petrifaction or be turned to jade)
      • Tapestry of Terror (large tapestry, save vs fear)
      • Harp of Sleep (save, no HD limit)
      • 2 golden lion figurines of wondrous power ("Arri" and "Judah")
      • Hand of Glory (all mammals within 10' save vs sleep when lit, no HD limit)
      • Bear belt (put it on, turn into a bear. Make a Wis check or go berzerk in bear form. Can't change back without Poly Other, druid 7+, etc)
      • The Chessboard of Solomon ("Gwithbool")
      • Stone that casts a strong Ice Storm (2 or more rds, 4d10) but it also injures the wielder.
      • The Raven Banner: If you lead a party into battle with this in one hand, you can subtract X from your (level? attack rolls?) and add it to all the party member's (whatever)
    • Increase ability scores
      • Gauntlets of Dex
      • Gauntlets of Ogre Power
      • +1 Con Ioun stone
      • Pearl of Wisdom (On loan)
    • Other Misc
      • Pearl of Power (recall 1 1st level spell)
      • Walking talking furniture ("Be our guest!")
      • Invisible Gong (loud, invisible)
      • Crappy cloak of elvenkind (only works for elves, only when you're not moving/acting)
      • Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at)
      • Magic bronze ankh (like a battery for some old elven items)
      • Another ankh
      • Magically connected boxes (we've half, Eorl has the other)
      • Horn of Hari (a magic cow horn, good for breaking though ice)
      • Cursed Cloak of Each Uisge. Don't put this on.
      • Helm of underwater Action. ("Limmne")
      • Scarab of death, or protection, or life protection, or maybe all three at once.
      • Scales of Remove Curse (put money on one side, it vanishes and a powder that removes curses appears on the other side. Last use cost ~1200 GP)
      • Mummy scarab (put it on and you take 1/2 melee damage, get the rot, and slowly turn into a mummy. Cure Disease can stop the process)
      • Weathervane of enemy detection (points at nearby hostiles)
      • Lots of magic teeth
      • 3 baobab fruit: They turn into a fox or bat, if you throw them on the ground or in the air. The can turn back into fruit, and are stealthy but weak.
      • Decanter of Hagar (endless water)
      • Magic jesses (trap birds)
      • Magic Bridle
      • Portable hole
      • Pearl of the Sirines (water breathing, talk to Sirines)
      • Saw of monster attraction (makes you snore)
      • Cursed set of rich regalia: Crown, orb, scepter. Turns wearer into a spectre, other undead if fewer items worn.
      • Ostrich plume headdress (+2 Chr, casts Charm Person, Remove Fear, Bless 1/day each. Usable by girls only)
      • Cymbal of crashing (makes stuff fall if flying)
      • Lyre of bones (summon our friend the Yaksha)
  • One shot and/or expendable
    • Scrolls
      • Mindfog
      • Turn pebble to boulder
      • Throbbing bones
      • Astral spell
      • Crystalbrittle
      • Weird
    • Potions
      • 4 x sweetwater
      • blinding powder (powder of the black veil)
      • thief equivalent of heroism or super heroism potion
      • elixir of health
      • unguent of flying
      • potion of giant control
      • oil of paralyzation
      • (some biting mammal) blood: If you drink this, then bite someone, they must bite others, and this passes on to them.
    • Other
      • Soma x 6 doses (save v poison. Become a 3rd edition spiritual form of yourself for a while.)
      • Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble)
      • 2 soul-trapping gems
      • 3 x Magical willow branch shackles
      • Lich rib (break it and it casts a high level shocking grasp on you)
      • Soul gem containing Celdrix
  • Broken items
    • Bone short sword +1/+2 vs. arthropods/+3 vs golems, constructs, and undead (covered with flies, needs blood)
    • luckstone