Classes
From Record Of Fantasy Adventure Venture
Revision as of 17:17, 13 May 2013 by Litknitkait (Talk | contribs)
Priest
- Cleric - A generic priest (of any mythos) who tends to the needs of a community. He is both a protector and healer.
- Druid - The druid serves cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve the balance in the world.
Rogue
- Bard - A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. While many bards are scoundrels, their stories and songs are welcome almost everywhere.
- Thief - To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks.
Warrior
- Fighter - The fighter is a champion, swordsman, and brawler. He lives or dies by his knowledge of weapons and tactics.
- Paladin - A warrior bold and pure, the exemplar of everything good and true.
- Ranger - A warrior and a woodsman, he is skilled with weapons and knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers, and honest peasant-folk.
Wizard
- Mage - Studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
- Illusionist - A wizard who specializes in illusion.
- Other - Wizards can specialize in a variety of magic schools such as abjuration, conjugation/summoning, great divination, enchanting, invocation/evocation, necromancy, and alteration.