Following Alexander Party Items
From Record Of Fantasy Adventure Venture
- Protective items
- Armor
- Sand dragon scale mail (AC 4)
- Bone armor (AC 6)
- Hoof armor (AC 0 v slashing/piercing, AC 4 v bludgeoning. Throk hoard)
- Black Dragon Armor of Nimrod (non magical, AC -1)
- Bronze plate +1
- Elven chain
- Shields
- Shield +1, turns into medallion
- Shield +1, fire resistance
- Shield +2
- Bracers
- Bracers AC 7 (Vines on them, from the North)
- Bracers AC 6 (Jade, from Jamilla)
- Bracers AC 3 (snake bracers, sometimes turn into snakes and bite you with fatal poison. Hittite dungeon)
- Pro rings
- Pro ring +1 (Throk hoard)
- Pro ring +2 (Throk hoard)
- Pro ring +3 (Throk hoard)
- Pro earring +1 (Bashim)
- Save bonus vs X
- Periapt v. Poison (Aishopra, +4)
- Periapt v. Petrification (Caligula's barge, +4)
- Cat's eye stone (+1 all saves)
- Gold covered burnt fetus (+1 saves, who knows what else)
- Misc Protective
- Periapt of Wound Closing
- Bead of Force (makes 10' diameter spherical wall of Force 1/week)
- Robe of Deianira (cursed:gives MR, but kills you with "poisonous fire")
- Black head wrap that protects from ESP and mental influence
- Armor
- Weapons
- Blunt
- Cestus of Tubal-Cain (left)
- Thorns Staff +1 (casts Wall of Thorns 1/week)
- Ceramic Egyptian Mace +?
- Morning star +1/+3 v Shapeshifters (save v spell or be stuck in current form for a while)
- Staff of Power
- Staff of healing/harming ("Nibiru", does various Cure spells or their reverse. Currently reverse, no idea how to switch it)
- Oaken staff (Nimrod hoard)
- Staff with two prongs (Nimrod hoard)
- Wolf glove (you hit someone, they save v Polymorph or turn into a wolf)
- Edged
- Knife +1
- Belt knife +3
- Valsax (knife + ?, does good damage)
- Cursed short sword of wounding +1 (Miming. You seek disproportionate vengeance)
- Short sword +2 ("Karakula")
- Short sword +1 (the original Drusus)
- Maiden sword of Yeuh (stone short sword +3)
- Whip short sword of sharpness +1
- Cursed head-chopping long sword +3
- Dansleif (long sword +4, must kill a creature 5+HD of take 4d8?)
- silver spear of Olindicus (+?/+? vs were critters. Points at a person or thing if desired)
- The Sword of Chains (+3 two-hander, when you hit someone you have a chance to Dominate them)
- Sword of Nimrod (long sword, acts like 2 hander +2. If Str 18/00 two hands, if str > 18/00 1 hand)
- Trident of Fish Command (+1)
- Trident of Submission (+1)
- The Sword Severer (Size L two hander, insta-kill?)
- Size L magic sword (+2?)
- L-creature glowing pole-axe (+2, AC is 2 better. 4d4/4d6)
- Ranged
- Strength Bow for Str 19 (breaks on a 1)
- Amazonian quiver (holds arrows, javelins, etc)
- 7 x Free Bullets (sling bullets + ?, hit automatically, 4/rd)
- Blunt
- Wands and Rods
- Wands
- Wand of stinking cloud
- Wand of Magic Missiles
- Wand of Flame Extinguishing (hebrew:"Get thee behind me Gehenna")
- Rods
- Rod of Transport ("Cadmus")
- Wands
- Books
- The Book of Numbers (lets your priest cast Number Sphere spells)
- Book of Infinite Spells (current spell: Animate Dead (mage)
- Boccob's blessed Book
- Book of the Valley of Chalbe (learn how to swap heads. Takes 2+ years of study)
- Vacous Grimoire
- Rings (non-protection) and Amulets
- Rings
- Ring of warmth
- Ring of Spell Storing (Wind Wall(used), Pro Evil(mage), Pass w/out trace, Speak with Plants. Casting time 5 for all.)
- Cursed Ring of something or other. Probably mind controls user.
- Evil cursed silver ring form Nimrod hoard.
- Iron Ring of Jaya (+1 Con, tries to mind control wielder)
- Amulets
- Amulet of Turning (7th level)
- Hagalaz amulet (MR 15%)
- Amulet that protects you from evil clerical magic (Nimrod hoard)
- Rings
- Random Crap
- Offensive
- Jade jug (all in area save v petrifaction or be turned to jade)
- Tapestry of Terror (large tapestry, save vs fear)
- Harp of Sleep (save, no HD limit)
- 2 golden lion figurines of wondrous power ("Arri" and "Judah")
- Hand of Glory (all mammals within 10' save vs sleep when lit, no HD limit)
- Bear belt (put it on, turn into a bear. Make a Wis check or go berzerk in bear form. Can't change back without Poly Other, druid 7+, etc)
- The Chessboard of Solomon ("Gwithbool")
- Stone that casts a strong Ice Storm (2 or more rds, 4d10) but it also injures the wielder.
- The Raven Banner: If you lead a party into battle with this in one hand, you can subtract X from your (level? attack rolls?) and add it to all the party member's (whatever)
- Increase ability scores
- Gauntlets of Dex
- Gauntlets of Ogre Power
- +1 Con Ioun stone
- Pearl of Wisdom (On loan)
- Other Misc
- Pearl of Power (recall 1 1st level spell)
- Walking talking furniture ("Be our guest!")
- Invisible Gong (loud, invisible)
- Crappy cloak of elvenkind (only works for elves, only when you're not moving/acting)
- Magic Mirror (you write in blood on the mirror, then that writing is projected on whatever you point the mirror at)
- Magic bronze ankh (like a battery for some old elven items)
- Another ankh
- Magically connected boxes (we've half, Eorl has the other)
- Horn of Hari (a magic cow horn, good for breaking though ice)
- Cursed Cloak of Each Uisge. Don't put this on.
- Helm of underwater Action. ("Limmne")
- Scarab of death, or protection, or life protection, or maybe all three at once.
- Scales of Remove Curse (put money on one side, it vanishes and a powder that removes curses appears on the other side. Last use cost ~1200 GP)
- Mummy scarab (put it on and you take 1/2 melee damage, get the rot, and slowly turn into a mummy. Cure Disease can stop the process)
- Weathervane of enemy detection (points at nearby hostiles)
- Lots of magic teeth
- 3 baobab fruit: They turn into a fox or bat, if you throw them on the ground or in the air. The can turn back into fruit, and are stealthy but weak.
- Decanter of Hagar (endless water)
- Magic jesses (trap birds)
- Magic Bridle
- Portable hole
- Pearl of the Sirines (water breathing, talk to Sirines)
- Saw of monster attraction (makes you snore)
- Cursed set of rich regalia: Crown, orb, scepter. Turns wearer into a spectre, other undead if fewer items worn.
- Ostrich plume headdress (+2 Chr, casts Charm Person, Remove Fear, Bless 1/day each. Usable by girls only)
- Cymbal of crashing (makes stuff fall if flying)
- Lyre of bones (summon our friend the Yaksha)
- Offensive
- One shot and/or expendable
- Scrolls
- Mindfog
- Turn pebble to boulder
- Throbbing bones
- Astral spell
- Crystalbrittle
- Weird
- Potions
- 4 x sweetwater
- blinding powder (powder of the black veil)
- thief equivalent of heroism or super heroism potion
- elixir of health
- potion of giant control
- oil of paralyzation
- (some biting mammal) blood: If you drink this, then bite someone, they must bite others, and this passes on to them.
- Other
- Soma x 6 doses (save v poison. Become a 3rd edition spiritual form of yourself for a while.)
- Earthquake stone + giant weasel dung (put the stone in the dung, get an earthquake for your trouble)
- 2 soul-trapping gems
- 3 x Magical willow branch shackles
- Lich rib (break it and it casts a high level shocking grasp on you)
- Celdrix
- Scrolls
- Broken items
- Bone short sword +1/+2 vs. arthropods/+3 vs golems, constructs, and undead (covered with flies, needs blood)
- luckstone