Fearless Earless

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Fearless Earless (humans’ pathetic mangling of Fiilesiileth) became an adventurer in pursuit of power, and remains an adventurer because nothing gives you power like 1. high-level magic and 2. being able to boss around a bunch of high-level adventurers. Fearless is in charge, and if she weren’t in charge it wouldn’t be worth it. Others with her brand of megalomania rule countries, but, in a classic display of master-slave dialectic, Fearless has no interest of beng the boss of 0-level humans.

That being said, the continued existence and integrity of the Battlin’ Bastards is important to her, perhaps more important than anything except her own waxing power, and she would certainly risk her life to save the group, if not just one or two members of the group. After all, if they all die, whom is she going to find to lead? A bunch of third level newbies?

Fearless knows she can trust Oakenlive implicitly, and she knows she can trust the rest of the group to be themselves. KL-52 will remain compliant as long as Fearless acts good, and the only other real threat to her authority is Emil, who is best manipulated by letting him get his own way—since he’s not a leader type, he won’t try to take advantage of such weakness, he’ll just do his own thing and be happy.

Dark Deedman is the easiest, of the rest, to understand and manipulate. He just wants some goofy laughs and maybe to kill some people. Chance Datsun is a drunken idiot, but you can point him in the direction of an army and say Go, and you always know he’ll go. Silver is naive enough that she’ll go along with what Fearless suggests. And while Hemlock is a freaking enigma, she hasn’t turned around and stabbed you yet, and you assume she won’t any time soon.