Tarot Dungeon

From Record Of Fantasy Adventure Venture
Jump to: navigation, search

A dungeon under Novgorod built by Igwolf.

Accessible only by drawing a Tarot card from a deck. Tarot card drawn will determine permanent changes to a person that may be good or ill. These changes can only be reversed if the Fool card is drawn - ripping a Tarot card together with the Fool card will reverse the effects. (Nicolae had a Fool card that was able to reverse the effects of four cards.) Ripping one's Tarot card while in the dungeon will transport one back out. Once someone leaves the dungeon, they can never enter it again unless they have magical Gloves of Redrawing or have successfully hacked a hole into the dungeon right next to it.

One cannot sleep while in it because one will go mad although going unconscious due to injuries apparently doesn't count as sleep in this case.

Kriemhild was found on a stone dais in the dungeon.

The dungeon has the same preservative properties as the soil of Novgorod. One of the side effects is that peristalsis stops for any living person who enters the dungeon.

Sadko visited it when he was young. He also knows the Tarot Dungeon Poem.

Vasli also went into the dungeon.

The Byzantine Envoys hacked the dungeon to get the the cave where beseigers were using a polluted pool to create their zombie army and successfully purified the pool with holy water, resulting in the end of the zombie army and the salvation of Novgorod.