The Danger Gang Finally Finds Bashim's Treasure Island
After sleeping on the beach at mazy-woods island, the Danger Gang is ready to set sail again. Martialis casts Warp Wood to seal up the holes in the hull. He also casts Know Alignment on the Anthropophagus they captured, as he seems to have been a reasonable dude, other than eating man-flesh. Turns out he's Chaotic Evil, so they decide to leave him behind with their best wishes and encouragement to think about changing to some kind of neutrality.
The dolphins lead them past a few more islands till they finally find one that appears to be the one. It's got a bay on the south side with a tiny little finger sticking out, perfect for docking. They hop out and follow the map, and sure enough, they find the three skulls indicated. They look through the toothless one and start to head to the tallest tree visible through its eyes. Karl stops to give a listen and, as if summoned by his listening, out from the trees emerges a leopard with a snake wrapped around its torso. It's some sort of crazy symbiosis. A Color Spray from Can takes care of the two of them. Marty ties the leopard to a tree and releases the snake a good distance away. Once they reach the tree, Marty casts Locate Object on gold and starts flying around looking for said gold. While he's gone, a whole cadre of leopards with snakes wrapped around, this time led by what must be their inspiration, the dreaded Kamamand. These things start tearing the shit out of everybody. Can's Color Spray proves less effective than earlier. They're getting mauled left and right. Something even puts Karl to sleep for no reason. When things are looking their bleakest, Marty stumbles on a bright idea. He casts Animal Summoning II for Leopards, which summons the leopards that they were battling. He then tells them to fight the Kamamand. It ends up panning out.
After that, they end up hobbling back to boat. After all, who knows what other perils await on...Bashim Treasure Island!