The Danger Gang gets rocked by Rakhshasa
Time passes and the party edges away from death's door. Zombres teleports back to Chrysopolis and returns with Cormac and a fistful of goodberries, which improves morale more than a little. To everyone's surprise and consternation, the ice wall has not yet melted. They give it another rest cycle, and soon after, Karl's perceptive ears pick up the croaking of demonic voices from below in the tower. Not much later, someone is knocking on the ice wall.
The three gentlemen introduced by Jean-Claude are silhouetted against the translucent ice wall, one of whom now appears in the illusory guise of a wizard with a pointy hat. They ask if they should burn down the ice wall with a burning hands spell. The party avers that they should and that then they can all sit down and have a nice meal together. Alas, this is not to be, because as soon as the wall is breached, the three "men" start urgently inquiring as to the nature of the far door and inisist that someone present open it. When the party is less than amenable, they throw off papier mache hands to reveal backwards hands. It's true: the Danger Gang was fooled by Rakhshasa.
Cormac casts a wall of fire in the no-longer ice-bound doorway in the hopes of preventing anything else from coming in -- and indeed, there is a shriek of pain from where the fire emanates flame into the hall. Regardless, the fight is over relatively quickly as the Gang didn't have sufficient time to improve their weakened state. Zombres' spells do nothing and chuckling in their upper-crust Indian accents the creatures explain they are utterly immune to all spells below eighth level. Crap.
Since the Rakshasa are hedged out by the same magic that is warding whatever is behind the door, it comes down to an open-the-door-or-we-kill-you type deal. Zombres continues to resist, struggling to figure out some way not to lose to these fiends, when Cormac decides that discretion is the better part of valor and wraithforms under the door to find out what all the fuss is about.
He discovers a weeping elf girl chained to the wall on the opposite side of the door. Before he can react, though, it resolves into some kind of elephant-demon type creature and attacks him with great violence. He throws open the doorway and the Baku bursts forth.
The Rakhshasa trio get far more than they intended as the elephant-thing proceeds to single them out for a beating and sets them to flight. They speed through the wall of fire, extinguishing it, and their cries become distant as they tear-ass out of the tower with the Baku hot on their heels.
This leaves the Danger Gang alone and paranoid. They drag themselves into the Baku's room while Zombres ponders whether he can use the Names of G-d to repair the ward on the door. Unfortunately, this is when the ice devil decides to reappear, albeit badly singed and somewhat cowed. Apparently he found that he couldn't teleport beyond the boundaries of the tower... and can't seem to leave the tower at all, despite the fact that it doesn't seem to be specifically warded. Weird. He's tired of hanging around on the prime material plane and so the party strikes a deal with him that he watch over them and they'll abjure him to his home plane. What with devils being lawful, the Danger Gang gets some halfway decent rest.