We're exploring a dungeon, what kind of notes do you expect?

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We collected some spores from that memory moss and explore some more. In one room we find a tile with a cartoony skull on it. Dr. S loves death so he grabs it and vanishes with the tile. Some pointless conversation ensued because several members of our party are unaware that the tile left with him.

We do more exploring and find some statues, one of which disappears. At one point Can get's smashed by a huge pillar from the sky. At on point I fall into an acid covered spiders web & very nearly die. Gwyn saw some imaginary Nagas fighting too. Kolya lifted me up by rope, and others use their fire powers to discover that the web and spiders are fire resistant. Within the web is a fake stick that does, which we take.

There's a lot of gross things, and then some other things like a chess board, that I'm not going to describe. I've been contemplating how beautiful the rocks in this necklace are, and they made me realized that I should not focus on rooms full of rotting corpses and other ugly things. There is a room full of book-eating worms--we snag a few of those. They're not ugly. Maybe that's it. All things that live are not ugly, and rocks can talk so they must live. Once a thing is dead, though, it's ugly--like that room full of bloated corpses full of oozing puss.

In any case, some spell happened that turned everyone into an evil enemy of mine. Near death as I was, rather than fight them I ran into a barrel. If it was good enough for Diogenes, then it's good enough for Diogenes. I looked at these rocks for a while more, apologizing to them for not showing them to those enemies of mine out there, and then somehow the DG fix things.

Somewhere around this time I'm told that a single signal has been given. Happily, we happen upon a giant lich just then. He'll probably show us this lever or whatever it is that we're trying to do when I show him just how magnificent these rocks are.