Difference between revisions of "House Rules"
From Record Of Fantasy Adventure Venture
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− | Various House Rules as they apply in our gaming. You can list short ones here, the longer ones can have separate pages. (Please keep list in alphabetical order.) | + | Various House Rules as they apply in our gaming. You can list short ones here, the longer ones can have separate pages. (Please keep list in alphabetical order.) Note: If there are different house rules for Queens Group and Hoboken Group, please specify by adding (Q) or (H) at the beginning of the rule you're describing. If no (Q) or (H) is listed, the rule applies to all. Halifax, feel free to add things here. |
* [[Learning Languages]] | * [[Learning Languages]] |
Revision as of 15:00, 2 May 2005
Various House Rules as they apply in our gaming. You can list short ones here, the longer ones can have separate pages. (Please keep list in alphabetical order.) Note: If there are different house rules for Queens Group and Hoboken Group, please specify by adding (Q) or (H) at the beginning of the rule you're describing. If no (Q) or (H) is listed, the rule applies to all. Halifax, feel free to add things here.
- Learning Languages
- No crazy proficiencies - No blind fighting, for example. Non-weapon proficiencies cannot be used in fighting.
- No infravision
- No poison - We have an agreement: we won't use poison on our enemies, and they won't use poison on us. Halifax gets around this by constantly turning us into stone or making us diseased from mummy rot and similar.