The Danger Gang Kills A Few Demons

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The Danger Gang is almost done with this sprawling tomb, but they still have one section left. Martialis is convinced that they can defeat The Barbed One should they go in properly prepared. So they spell up, getting ramped up for the big battle. Probably most important to the strategy will be Gershon's Remove Fear and Remove Paralysis spells; those being the two things that really made it hard to fight this guy the last time. They kick open the door and start whamping on the guy, and third time is the charm, they finally defeat the demon (or more acurately, Devil). He poofs back to the Nine Hells and a great cheer rises from the adventurers. They defuse the trap on the northern door with the old "rope through the handle" trick and head down the corridor on the other side. The come to another door where Arben hears a shuffling noise. "Do you speak Greek?" he asks, and recieves a response in the positive. "With whom am I speaking?" he asks.

"They call me The Bearded One," the voice replies, and everyone shudders. "Who are you?"

"I'm the skinny one, I'm from the 9 Hells," Arben replies.

"Well then, come in and we can catch up on old times," says the Bearded One.

"No, I think I'm just gonna go," says Arben, and the Danger Gang pulls in for a signature huddle. It's agreed that they're still feeling the effects from some of the spells and now is as good a time as any to try and take this guy. They kick open the door and come out swinging, but The Bearded One swings right back. Once again, the Danger Gang gets their asses handed to them and they run away screaming to rest.

After a few more hours of rest, they spell up once more and return to show this Bearded One what danger really is. Xenon busts open the door and Can casts Color Spray and Reduce, both of which get past The Bearded One's magic resistance. He is now a joke, and quickly dispatched. In the next room, the one that The Bearded One was guarding, they find some priestess garb and fancy jewelry. None of it seems magical, but it all seems pretty neat and might fetch a pretty penny.

They then head down to the south door and dispose of the trap. There is another little corridor leading to another door. Sounds like there are Devils behind that door, too; talking to eachother. "Who's in there?" Arben asks.

"They call us The Spined Ones", one of the voices says.

"That's it, lets just come back." the Gang agrees. They don't get the chance, however. The two winged Devils fly out of the room and start attacking. Luckily, an Enlarged Xenon proves an immovable object and they can't get behind him to do any damage to the comperatively weak spellcasters. Unluckily, those same spellcasters are pretty much out of mojo having spent their spells on the Bearded One. Eventually, they're able to defeat them. They head beack into the room where they lived, and notice the floor is covered with spikes. Everyone was glad they didn't fight them in there. Everyone is doubly glad when they find a cupboard in the farside of the room containing a spellbook. Can and Arben start giggling like nerds. They really want to rest up so they can memorize Read Magic, but first Arben wants to test his new pipes. He chases everyone out of the room, then summons up some monsters; some sort of ugly humanoids. He plays the pipes and half of the guys get creeped out. Arben chuckles to himself and puts the pipes away. The monsters poof back to wherever they came from and everybody hunkers down for a long nap.

When they awake they read the new spell book, to find it contains: Chill Touch, Forget, Spook, Feign Death, Enervation, Nondetection, Protection from Normal Missiles and Glassee. There are some pages torn out, implying that this used to be a much more kickass spell book, and now it is kind of, a little, for suckers. They head back to the demon wing of the dungeon to investigate the last remaining door. There's a pit trap behind the door which they circumnavigate without too much trouble. At the end of the hallway they find a big, stinky room, with some big stinky bovines in it. "Stench Cows," Arben says. "Very dangerous." They head back to the other end of the hallway and cover their mouths with wet cloths to help keep out the stench, then they go back to fight the demonic heffers. Arben Levitates the bull of the herd, and Martialis and Xenon leap into action. The Stench Cows are, indeed, terrible to smell. Gershom soon succumbs to the stench and falls the ground vomiting. Even some summoned bats collapse, vomiting up little chewed up insects or what have you. Soon Arben gets gored pretty badly and collapses to the ground. Martialis, revelling in his new Druidic powers, turns into an eagle and starts clawing and pecking at bulls. Unfortunately, he also starts vomiting. Gershom is back on his feet, but then Xenon starts puking as well; running around the room and puking. Despite all the bile, they eventually defeat the Stench Cows. They head back to the entrance and take another rest.